To beat Hell mode in Coop TD: Together without using Liberation upgrades, you must meet strict minimum level thresholds for three key towers: Clara at level 5+, Witch Doctor at level 5+, and Eggby at level 6+. Equipping unit skins that grant bonus levels can help you reach these requirements faster.
Minimum Level Requirements and Roles
If your core towers do not meet their level thresholds, your board will struggle to generate income or clear mid-game wave spikes.
| Tower | Minimum Level | Strategic Role |
|---|---|---|
| Eggby | Level 6+ | Serves as the economic anchor to sustain gold income and tower upgrades. |
| Clara | Level 5+ | Provides primary DPS and scales damage to handle high-health enemies. |
| Witch Doctor | Level 5+ | Applies support buffs and debuffs to weaken enemies for your damage units. |
Phase-by-Phase Economic Plan
Because this strategy bypasses Liberation upgrades, disciplined gold management is required. Spend your resources in strict phase order to prevent early wave failures:
- Early Game: Focus entirely on placing and establishing Eggby towers. Stabilize your baseline gold generation before spending resources on upgrading damage dealers.
- Mid Game: Once your income engine is self-sustaining, upgrade Clara to level 5 or higher. Fill out any remaining open slots with Witch Doctor support towers only after Clara meets her level requirement.
- Late Game: Avoid buying additional new towers if your damage begins to fall off. Instead, tier up your existing positioned towers to extract maximum value from your debuff coverage.
Optimal Positioning and Bottlenecks
Positioning relies on creating an overlapping kill zone where Witch Doctor support and Clara's output intersect:
- Witch Doctor Placement: Position Witch Doctors near central sections of the enemy path where their debuff effects hit the maximum number of incoming targets simultaneously.
- Clara Placement: Place Clara in areas covering path entrances or intersections where her attack radius reaches multiple lanes.
- Clustering: Keep your towers clustered rather than scattered. Clustering ensures that Witch Doctor support effects cover your primary Clara damage towers, creating a bottleneck that slows and weakens enemies before they escape your line.
Strategy Risks and Drawbacks
- Lower Burst Power: Operating without Liberation upgrades lowers your total damage ceiling. Misplacing towers or wasting gold on unnecessary early upgrades makes recovering against late-game armored waves difficult.
- Early Card Draw RNG: The setup depends on pulling your core trio early. If you do not draw Eggby or Clara in the first few waves, your board will be fragile. Spend your limited early rerolls specifically to secure the three core units.
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Player Comments
64 players commented on this guide.
I tried this today and it worked better than my old setup.
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Coop TD: Together articles next.
I wish I had read this before upgrading the wrong thing.