To clear a 2x speed Deepsea run in Coop TD: Together, immediately prioritize broad low-cost tower coverage over expensive single-unit upgrades, combine area-of-effect (AoE) damage with slow debuffs, and keep a small unspent gold reserve for sudden lane breaches. Double game speed cuts your reaction window in half, making high-density defensive lines far more reliable than micro-intensive targeting.
Early-Game Strategy: Density Over Upgrades
At 2x speed, enemy spawn rates accelerate faster than standard early income generation. Attempting to save for high-tier tower upgrades in the opening waves creates coverage gaps, leading to fast leaks that snowball out of control.
- Establish Board Footprint Immediately: Spend starting gold on basic low-cost units to cover maximum track length rather than upgrading a single tower.
- Delay High-Tier Investments: Hold off on expensive upgrades until your front and mid-line coverage consistently stops fast-moving creeps without manual intervention.
- Prioritize Wide Coverage: Distribute damage sources across the entry lane to catch enemies before speed modifiers carry them past your primary defenses.
Managing Gold and Wave Transitions
Gold flow shifts rapidly at double velocity due to accelerated kill rates and swift wave turnarounds. Maintaining economic stability requires constant shop awareness and disciplined spending.
- Place Income Towers Early: Build Bounty Towers as soon as safe coverage is established to capitalize on the accelerated enemy kill rate and scale your gold generation.
- Monitor the Spawn Timer: Watch the upcoming wave timer constantly to decide whether to purchase an upgrade or hold funds for incoming enemy types.
- Maintain an Emergency Buffer: Always retain a small reserve of gold. If a fast creep breaks past your main line, instant deployment of a backup damage or stall unit is often the only way to prevent a run-ending breach.
Unit Synergy for Rapid Wave Control
Micro-managing individual targets is difficult when waves move at double speed. Your tower composition must rely on area coverage and crowd control to handle fast-moving clusters automatically.
- Pair AoE DPS with Slow Support: Combine primary area-of-effect damage units with support towers that apply slows or movement debuffs. Slowing the wave keeps mobs inside AoE kill zones longer without requiring manual targeting.
- Build Redundant Lines: Position secondary damage units behind your main kill zone to absorb spillover when fast-moving groups break through your front line.
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Player Comments
149 players commented on this guide.
This helped me understand early game much better.
Nice guide. I am checking the other Coop TD: Together articles next.
I tried this today and it worked better than my old setup.
I wish I had read this before upgrading the wrong thing.