To consistently clear Normal Mode in Coop TD: Together, assemble a starter deck that pairs early gold generation with front-line crowd control and area damage. The baseline strategy relies on five specific units: Clara (Level 5), Witch Doctor (Level 5), Mimic (Level 1), Ice Knight (Level 1), and Helicopter (Level 1).
Starter Deck Composition and Unit Roles
Each unit in this starter setup serves a distinct defensive or economic function:
| Unit | Level Requirement | Core Role |
|---|---|---|
| Clara | Level 5 | Primary damage anchor and team sustain |
| Witch Doctor | Level 5 | Resource management and gold generation |
| Mimic | Level 1 | Unit copying to reduce merging costs |
| Ice Knight | Level 1 | Front-line crowd control and movement slow |
| Helicopter | Level 1 | Area-of-effect (AoE) station damage |
- Witch Doctor (Level 5): Deploy early to start generating bonus gold and mana. His resource abilities provide the extra currency needed to upgrade your board before difficulty spikes.
- Clara (Level 5): Acts as your main damage dealer. Her steady output carries your defense through mid-game wave pressure.
- Ice Knight (Level 1): Provides essential crowd control by slowing down creeps along the main path.
- Helicopter (Level 1): Functions as a stationary turret that inflicts area-of-effect damage, cleaning up groups of enemies slowed by the Ice Knight.
- Mimic (Level 1): Copies existing board units to enable efficient merging without spending extra gold on random summons.
Tactical Positioning and Merging Rules
Field placement determines how effectively your damage dealers clear waves before monsters reach the exit:
- Place Ice Knight at the front line: Position Ice Knight near the entry or leading turn of the path to slow incoming mobs immediately, creating a choke point.
- Center Clara and Helicopter: Place your main damage units in central spots where their range covers the slowed choke point and maximum path distance.
- Hold Mimics for targeted merges: Avoid deploying Mimics randomly. Keep them in reserve until you have a matching unit (such as a Witch Doctor or Ice Knight) ready to merge into a higher tier.
Step-by-Step Wave Execution
Follow this upgrade sequence to manage your gold economy and keep up with monster health scaling:
- Waves 1–10 (Early Setup): Deploy Witch Doctor early to begin accumulating bonus gold. Keep total unit summons low and avoid unnecessary purchasing so your board remains clean.
- Waves 11–30 (Mid-Game Scaling): Transition your extra gold into leveling up Clara and upgrading the Helicopter. Aim to have at least one high-tier Helicopter supported by Clara by Wave 30 to prepare for incoming bosses.
- Late Waves (Damage Maintenance): If enemy waves start pushing past your choke point, stop spending gold on new unit summons entirely. Reinvest all remaining currency directly into unit level upgrades to maximize your existing board's output through the final wave.
Free Coop TD: Together Codes
Current active codes and how to redeem them.
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Player Comments
37 players commented on this guide.
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Coop TD: Together articles next.
This saved me time in the early game.
I tried this today and it worked better than my old setup.