To clear Level 195 in CubeAway, dismantle the structure strictly from the outside inward: tap outward-pointing perimeter corners first to create open lanes, resolve the mid-layer interlocking dependencies, and launch the remaining core blocks through the cleared corridors.
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Level 195 Step-by-Step Clearing Phase
Level 195 features a dense, multi-tiered block cluster where interior blocks are locked behind perimeter tiles. Use this execution order to avoid collisions and wasted moves:
| Phase Step | Target Blocks | Flight Path Requirement | Outcome |
|---|---|---|---|
| Step 1 | Protruding single-axis corners | Completely open outbound lane | Frees boundary constraints |
| Step 2 | Outer perimeter edge rows | Linear flight without lateral clip | Exposes mid-layer arrow faces |
| Step 3 | Interlocking bridge blocks | Unlocked after Step 2 clearance | Breaks mutual dependency loops |
| Step 4 | Core cluster cubes | Radial paths cleared in prior steps | Completes the stage clear |
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1. Strip the Perimeter and Corners
Begin by rotating the puzzle to inspect all outer surfaces before making a tap. Tapping interior blocks prematurely causes them to collide with outer layers and snap back into place.
- Target the eight outer corners: Look for corner blocks whose arrows point directly outward along the horizontal or vertical axis away from the puzzle mass. These have no obstacles in their path and clear instantly.
- Remove exposed flank arrows: Scan the outer faces for edge blocks directed straight up, down, or sideways into open space.
- Avoid center-face arrows with overlaps: If an outward-pointing block sits next to a protruding adjacent piece, check whether its exit path clips the neighboring corner. If there is visual overlap, leave it until the jutting block is gone.
Clearing these exterior blocks removes the outer shell and exposes the arrow directions of the intermediate tier.
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2. Resolve Mid-Layer Interlocking Paths
After clearing the outer perimeter, Level 195 presents a series of mutual dependencies where blocks face in opposing directions (such as Block A blocking Block B, while Block B blocks Block C).
- Trace exit vectors backward: Follow the directional arrow of each stuck block forward to locate the exact piece blocking its lane.
- Find the key piece: Identify the single block in the chain whose directional path points into an empty space created during the perimeter clear.
- Execute the chain: Tap that unblocked key piece to launch it. Once it clears, tap the newly freed block directly behind it, collapsing the dependency loop sequentially.
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3. Clear the Core Cluster
The final cluster consists of tightly grouped interior blocks pointing inward toward each other or sliding across adjoining slots.
- Locate exit channels: Most core blocks must exit through the vacant channels left by the perimeter blocks cleared in Step 1.
- Clear from one side: Focus on one side of the remaining cluster rather than tapping across opposite faces. Find the block with the shortest distance to open space.
- Finish the clear: Launching the primary core block through the open corridor clears the path for the remaining inward-facing blocks, allowing you to tap the rest off the board in quick succession.
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Perspective and Trajectory Checks
Misjudging block depth is the primary failure point in Level 195. Use these viewing practices to prevent gridlock:
- Rotate every two taps: Rotate the stage 45 to 90 degrees horizontally and vertically after every one or two moves. A block that appears unblocked from a front-facing perspective may be obstructed by an adjacent block's rear edge.
- Check edge-to-edge alignments: Blocks that sit perpendicularly edge-to-edge will collide if their trajectory shares even a slight boundary overlap. Confirm full clearance along the entire flight line before tapping.
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Player Comments
41 players commented on this guide.
The explanation is clear, especially for beginners.
I tried this today and it worked better than my old setup.
This saved me time in the early game.
Can you add more details about strategy in a future update?