To get the most out of Adrina in Dislyte, pair her with teammates who frequently cast basic abilities and equip her with offensive counterattack gear. Adrina is an Epic Inferno Fighter representing Hathor whose primary value comes from out-of-turn pressure. Her passive ability launches pursuit attacks whenever allies use their basic skills, allowing her to repeatedly deal damage and apply crowd control without waiting for her turn.
Adrina Skill Overview and Pursuit Mechanics
Adrina functions as an off-turn control striker. Understanding how her skills chain together determines how you should build her team.
| Ability | Action Type | Primary Effect | Tactical Purpose |
|---|---|---|---|
| Skill 1 (Basic) | Active Strike | Single-target hit with a chance to inflict Stun for 1 turn | Main damage and control tool used during turns and pursuits |
| Skill 2 (Passive) | Passive Trigger | Follow-up attack whenever an ally uses a basic ability | Triggers Skill 1 out of turn up to an internal cap per cycle |
| Skill 3 (Active) | Active Strike | Heavy single-target burst damage | Softens priority targets and opens burst rotations |
How Her Pursuit Passive Works
Whenever an allied Esper uses a basic ability (Skill 1) on their turn, Adrina’s passive triggers an immediate follow-up attack using her own basic skill. Because pursuit attacks execute her Skill 1, every trigger gives her another chance to land a one-turn Stun on the enemy.
Pursuit attacks carry key mechanical rules:
- Turn count and buff preservation: Pursuit strikes do not count as Adrina’s natural turn, meaning active buff durations on her do not tick down while she attacks out of turn.
- Internal trigger caps: The passive features internal trigger limits per round to prevent infinite attack loops, making consistent basic attackers more valuable than burst-cooldown allies.
- Rotation opening: Open with her Skill 3 on her active turn to burst an enemy, then follow with allied basic attacks to pull her back in for repeated pursuit strikes.
Best Relic Sets and Stat Priorities
Because Adrina attacks outside her own turn, her gear should emphasize raw damage, counter potential, and debuff landing rather than pure Speed.
Recommended Relic Sets
- Four-Piece Sets:
- War Set: Grants ATK +30%, boosting the damage floor across her frequent pursuit strikes.
- Relief Set: Grants a chance to assist when allies act, multiplying her out-of-turn basic attack opportunities.
- Two-Piece Sets:
- Avatara Set: The primary two-piece choice. Counterattacks trigger her basic attack, granting additional out-of-turn Stun chances when she is targeted.
- Apollo's Bow / Recurve Set: Provides Accuracy if your substats lack debuff consistency against high-Resistance PvE waves.
Stat Priorities
- Slot 4 (Bottom Left): Critical Damage
- Slot 5 (Bottom Right): Attack%
- Slot 6 (Bottom): Attack% or Speed (use Speed if you need her to open before specific allies, or Attack% to maximize pursuit hits)
- Substat Targets: Aim for 70%–80% Critical Rate first, followed by Critical Damage, Attack%, and roughly 50% Accuracy for PvE targets.
Synergies and Team Compositions
Adrina loses value when paired with Espers reliant on long skill cooldowns. Build squads around Espers who attack repeatedly with Skill 1 or trigger assist chains:
- Alice: Acts as a top-tier support partner. Alice calls an ally to assist with basic attacks on her turns, enabling dual opportunities to trigger Adrina's pursuit.
- Brewster: Provides rapid turn cycling and frequent assist attacks that consistently satisfy Adrina's passive conditions.
- Jiang Man: Creates rapid wave clears. Adrina’s pursuit basic attacks quickly detonate Jiang Man’s Netherbloom marks without spending high-cooldown abilities.
- Avatara Frontlines: Equipping basic-attack-reliant teammates with Avatara sets lets allied counterattacks trigger Adrina's pursuit follow-ups during enemy turns.
Content Viability and Tactical Limits
Before deploying Adrina, account for encounter-specific immunities and enemy mechanics:
- Where She Excels:
- Calamity Island (Inferno): Outstanding sustained damage and lockdown across multi-wave battles.
- Sonic Miracle & Tower Content: Reliable single-target Stun locking on non-boss waves in Spatial and Temporal Tower.
- Turn-Based PvP: Effective in drawn-out bruiser matches where matches last several cycles.
- Where to Avoid Her:
- Apep (Ritual Miracle): Apep is immune to Stun, and Adrina’s multi-hit pursuit attacks accelerate Apep's passive counterattack counter, risking team wipes.
- Immunity Buffers: Teams featuring Gabrielle or Clara neutralize her crowd control engine if Immunity is not stripped before she attacks.
- Fast PvP Cleave: High-speed burst teams often eliminate Adrina before allied basic attacks can activate her pursuit passive.
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Player Comments
32 players commented on this guide.
The explanation is clear, especially for beginners.
This helped me understand strategy much better.
This saved me time in the early game.
I wish I had read this before upgrading the wrong thing.