To clear high-difficulty floors in the Dislyte Infinity Tower, build an Action Point (AP) control engine paired with damage-over-time (DoT) effects rather than attempting to overpower enemy squads with pure burst damage. Late-floor enemies feature massive health pools, deadly counterattack passives, and restrictive stage modifiers that punish direct damage. Running a team focused on turn-meter pushbacks, hard crowd control, and percentage-based Poison damage keeps opponents immobilized while ticking down their health.
Core Lockdown Team Composition
A functional Infinity Tower cheese composition requires five specific roles to cycle abilities continuously without allowing enemies a turn:
- AP Controller and Speed Lead (Tiye or Lucas): Secures the opening turn, reduces or absorbs enemy AP, and stuns the opposing lineup to initiate the lockdown.
- Secondary Lockdown and Cooldown Disrupter (Pritzker or Farrah): Increases enemy cooldowns and applies Freeze or Stun to ensure that any enemy resisting AP pushback remains unable to cast skills.
- Sustain and Assist Enabler (Feng Xun or Chu Yao): Provides speed buffs, dispels, and frequent out-of-turn pursuit attacks that inflict debuffs without wasting turn cooldowns.
- Damage-over-Time Carry (Hilda or Jiang Man): Inflicts Sleep, Poison, or Netherbloom debuffs. Because Poison and detonation ticks inflict percentage-based damage based on enemy maximum HP, this role does not require high base Attack.
- Flex Utility or Cleanse Counter (Triki, Ethan, or Lian): Adds passive debuffs, team shielding, or automatic dispels to handle mechanics that punish active buffs or reward enemy cleansers.
Recommended Relic Sets and Stat Benchmarks
Every controller and disrupter on the team requires an Accuracy baseline of at least 80% to overcome the high passive Resistance found on floors 6 through 10. Prioritize Speed and Accuracy above offensive attributes.
| Role and Example Espers | Primary Relic Set | Secondary Relic Set | Priority Substats |
|---|---|---|---|
| Lead Controller (Tiye, Lucas) | Wind (+25% SPD) | Recurve or Apollo's Bow | SPD (fastest on team) > ACC (80%) > HP% |
| Secondary Lockdown (Pritzker, Farrah) | Ocean or Wind | Recurve | SPD (tuned behind Lead) > ACC (80%) > DEF% / HP% |
| DoT Carry (Hilda) | Ocean | Grove or Recurve | ACC (80%) > SPD > HP% / DEF% |
| Sub-DPS / Support (Feng Xun, Chu Yao) | Wind or Ocean | Light Above or Avatara | SPD > HP% > CRIT Rate > ACC |
Step-by-Step Manual Combat Rotation
Manual execution is required on high-modifier floors to preserve skill cooldowns between waves and prevent accidental target wakeups.
- Open with AP Drain: Cast your lead controller's third skill immediately to deplete opposing AP meters and advance your secondary controllers.
- Layer Area-of-Effect Crowd Control: Use your secondary controller's AoE Freeze or Stun before attacking individual targets. If an enemy resists the initial AP drop, hit that specific target with a direct Stun or Cooldown Up ability.
- Spread Damage-over-Time: Cast AoE Poison and Sleep skills. High-threat enemies should remain immobilized; avoid targeting sleeping enemies with basic attacks unless aiming to trigger specific burst detonations.
- Target Priority Threats: Direct single-target control abilities toward priority cleansers, immunity buffers, and revivers such as Clara, Fabrice, or Heng Yue. Let passive Poison damage wear down passive tanks like Hyde and Donar without triggering their counterattacks.
- Reset Cooldowns Before the Next Wave: When the final enemy drops below 20% HP and remains disabled, cycle only basic attacks until all primary AoE control skills are off cooldown before initiating the next wave.
Adapting to Specific Stage Modifiers
- Starting Enemy Immunity: Ensure your fastest unit brings an active dispel, or slot in Triki to passively cleanse and punish enemies whenever they take actions with buffs.
- AP Reduction Restrictions: When floor rules penalize or disable AP pushbacks, bench pure turn-meter manipulators like Lucas in favor of hard disable specialists like Farrah and Hilda, whose Freeze and Sleep bypass AP mechanics.
- Ally Buff Restrictions: When stage modifiers penalize buffing your team, omit active buffers and field self-sufficient controllers and passive debuffers who do not rely on active stat enhancements.
Free Dislyte Codes
Current active codes and how to redeem them.
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Player Comments
151 players commented on this guide.
This helped me understand updates much better.
I tried this today and it worked better than my old setup.
Good guide for Dislyte players. The updates part was useful.
The tips are practical and easy to follow.