To clear Floors 1F through 5F of the monthly Infinity Tower in Dislyte with a free-to-play lineup, build a team around continuous Action Point (AP) manipulation, hard crowd control, and cooldown extension. This turn-denial strategy bypasses standard gear requirements and most monthly stage hazards by preventing enemy waves from taking an active turn.

Core Roster and Role Requirements

This strategy relies on accessible 4-star and farmable Espers to create an unbroken control cycle.

RolePrimary EsperAlternative EsperKey Function
Speed Lead & ControlLong MianTiyeProvides a team Speed aura, initial Freeze, and AoE AP reduction.
Stun & Cooldown ExtensionPritzkerLucasInflicts mass Stuns and extends enemy cooldowns on disabled targets.
AP Drain & DispelLucasEiraDispels enemy buffs and reduces AP via multi-hit attacks.
Turn Cycling & AP PushEiraDhaliaGrants bonus turns, resets cooldowns, and accelerates the team.
Passive DamageJiang ManMelanieApplies Netherbloom for passive wave clear or adds AP pushback.

Speed Leader and Disabler

Long Mian serves as the budget captain. His team-wide Speed aura ensures your team takes the first turn, while his third ability inflicts an immediate Freeze and AP pushback. If available, Tiye functions as an alternative speed lead with higher initial AP-swap control.

The Lockdown Core

Lucas and Pritzker neutralize enemy counter-mechanics. Lucas removes enemy buffs and strips AP on his multi-hit basic and third abilities. Pritzker synergizes with Long Mian and Lucas: his passive ability extends enemy skill cooldowns whenever he damages an immobilized target, ensuring enemies cannot use high-impact skills even if they resist AP manipulation.

Cycling and Attrition

Eira uses Bragi's Command to refresh cooldowns and grant immediate turns to key controllers like Lucas or Long Mian. Jiang Man provides the damage engine; her Netherbloom debuff triggers repeatedly as your multi-hit controllers attack, eliminating waves passively without sacrificing crowd control slots for dedicated damage dealers.

Turn Order and Battle Execution

Your squad must be speed-tuned to outpace enemy waves. Equip controllers with the Wind set to secure turn priority, and equip utility supports like Eira with the Ocean set to accelerate skill cycling.

Execute abilities in this sequence:

  1. Open with crowd control: Cast Long Mian's third ability to freeze the enemy wave and push back their AP bars.
  2. Deplete remaining AP: Use Lucas's third ability to strip active buffs and wipe out AP from any enemy that resisted the initial freeze.
  3. Lock down ability cooldowns: Attack immobilized targets with Pritzker to prolong their skill cooldowns and apply supplementary stuns.
  4. Reset key abilities: Cast Eira's Bragi's Command on Lucas or Long Mian to ensure their primary control skills are available for subsequent waves.
  5. Manage target priority: Direct single-target attacks and basic AP drains toward high-threat units, specifically Espers with passive cleansing (such as Jin Yuyao or Fabrice) or enemies closest to filling their AP gauge.

Modifier Adaptations and Failure Conditions

Early Infinity Tower floors rotate various modifiers each month, such as increased enemy health, shields, or healing restrictions. Because this composition takes zero incoming damage, defensive enemy buffs only extend match duration rather than increase wave danger. Let Netherbloom and basic attacks chip down health pools over repeated turn cycles.

The strategy encounters a hard failure under one specific condition: when a floor combines total crowd control immunity with total AP reduction immunity. If both restrictions are active at the same time, enemies cannot be prevented from taking turns.

If only one restriction is active, adapt your focus:

  • AP reduction immunity active: Rely entirely on Long Mian's Freeze, Pritzker's Stuns, and Pritzker's cooldown delays to prevent enemies from casting skills when their turns arrive.
  • Crowd control immunity active: Rely on Lucas, Long Mian, and Eira to repeatedly drain the enemy turn bar, keeping enemy AP below 100% so they never act.
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Michael Smith

Michael Smith

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