Infantry squads in Doomsday: Odysseus Returns are not primary damage carries in open-field combat, but they remain viable frontline anchors. Their trade efficiency relies on defensive shields, mitigation, and passive counter-attack damage triggered when enemies target them directly. Because low march speed leaves them vulnerable to kiting by ranged units, free-to-play commanders should deploy infantry to secure choke points and protect allied squads rather than chasing roaming targets.
Open-Field Combat Profile and Matchups
Infantry output functions through attrition rather than burst damage. An isolated infantry march trading one-on-one deals modest damage across standard skill cycles. However, because counter-attacks strike every unit currently hitting your squad, infantry damage value scales up when multiple enemy marches commit to attacking your frontline.
If opponents ignore your infantry march to attack allied ranged units, your squad's field impact drops quickly. Infantry cannot effectively chase fleeing enemies across the map.
| Combat Factor | Field Infantry Trait | Tactical Result |
|---|---|---|
| March Speed | Low | Vulnerable to kiting; unable to pursue retreating marches |
| Damage Type | Counter-attack / Sustained | Requires incoming enemy attacks to maximize trade output |
| Survivability | High durability and shields | Absorbs multi-target focus fire with lower severe wound conversion |
| vs. Cavalry | Favorable | Punishes diving cavalry with heavy counter-strike trades |
| vs. Ranged | Unfavorable | Takes heavy attrition when crossing open ground without engaging |
Field Rules: When to Deploy or Bench Infantry
To keep hospital healing costs manageable, deploy infantry only when combat forces the enemy to engage your position directly.
- Deploy at stationary objectives: Use infantry marches to hold alliance towers, contested nodes, and choke points where opponents must push into melee range.
- Screen friendly ranged units: Position your squad directly between incoming cavalry and your allied backline to intercept dive attempts.
- Hold formation: Never leave allied reinforcement range to chase wounded enemies into open territory.
- Bench during roaming skirmishes: Leave infantry in your Shelter during wide-area hunting sweeps, as faster cavalry or utility squads handle mobile skirmishing far more effectively.
Free-to-Play Squad Setup and Hero Synergy
Free-to-play builds should maximize survival time and active skill cycling instead of raw attack attributes. Staying alive on the field generates more counter-attacks and creates opportunities for allied squads to deal damage.
Hero Role Pairing
- Primary Hero: Select a commander focused on defense, squad capacity bonuses, or incoming damage reduction. High defensive stats keep the march above critical casualty thresholds.
- Secondary Hero: Pair your primary commander with a secondary hero who brings rage regeneration or enemy debuffs. Applying defense reductions or march speed slows weakens targets for nearby allied marches while preventing cavalry from disengaging freely.
Talent Priority
Invest talent points into squad health, defense, and counter-attack modifiers before selecting situational attack talents. Prioritize talent nodes that grant bonus rage when your squad takes normal attacks. This ensures your active skills and defensive shields trigger frequently under focus fire, keeping your infantry march functional on the front line.
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Can you add more details about strategy in a future update?
This guide answered the exact question I had.
This helped me understand strategy much better.
This saved me time in the early game.