To achieve the fastest march speed in Doomsday: Odysseus Returns, deploy an army consisting exclusively of Rider units led by Elena as the primary commander and Bella as the secondary commander, while investing talent points entirely into the Mobility tree.

A march's map velocity is bound by its slowest unit class. Riders have the highest base movement speed, followed by Ranged, Infantry, and Siege. Including even one non-Rider unit pulls the entire squad down to that unit's lower baseline speed, making mono-type Rider formations mandatory for peak velocity.

Best Hero Pairings for Movement Speed

Only the primary commander's talent tree applies to the squad. The secondary commander contributes exclusively through their passive skills and skill levels. Because of this mechanic, your primary commander must possess the Mobility talent tree, while your secondary commander should provide flat, unconditional Rider speed boosts.

RoleCommanderCore ContributionFunction
PrimaryElenaMobility and Rider talent treesUnlocks baseline speed and sprint nodes
Primary AltThunderBurst sprint skill procsRapid closing speed during active chases
SecondaryBellaPassive Rider march speed boostConstant percentage speed increase
Secondary AltChunRecovery and sustained paceConsistent open-field rotation

Elena provides the highest permanent baseline travel speed due to her direct access to the Mobility tree. Pairing her with Bella adds passive percentage increases to Rider movement that remain active continuously across the map. If you are specifically hunting down moving targets rather than traveling long distances, Thunder can serve as an alternative primary commander to gain burst acceleration when his skills trigger.

Mobility and Rider Talent Allocation

To maximize traversal speed, route talent points strictly into movement modifiers and bypass combat or survivability perks.

  1. Swiftness: Maximize this first in the Mobility tree to establish higher permanent base velocity.
  2. Hasty Departure: Grants a temporary sprint burst immediately upon exiting your shelter, an alliance outpost, or a resource tile.
  3. Wind Strider: Mitigates movement speed penalties caused by terrain obstacles or enemy slow effects.
  4. Pathing Nodes: Allocate through minor movement speed connector nodes to complete the branch.

After securing all movement-related nodes in the Mobility tree, spend remaining points in the Rider tree. Select only nodes granting Rider March Speed, bypassing nodes that increase Rider Attack or Defense.

Tactical Uses and Trade-Offs

A squad configured purely for speed sacrifices raw combat stats, including attack power, lethality, and defense. It cannot win prolonged trades against combat-focused squads of equal tier and will suffer heavy losses if trapped by crowd control.

Deploy pure speed squads strictly for tactical utility:

  • Resource Tile Baiting: Lure hostile combat marches away from key objectives, then disengage before enemy units enter combat range.
  • Neutral Objective Capture: Race ahead of heavier enemy formations to secure watchtowers and uncontested event structures first.
  • Interception: Cut off damaged, retreating enemy marches before they reach shelter gates or allied territory.
  • Scouting: Check enemy rally points and reveal fog of war without placing slow combat squads at risk.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.