If combat losses leave you short on supplies, pause difficult fights and gather resources before replacing troops. The supplied draft recommends this trade-off but does not establish specific troop, hero, or training-facility mechanics.
Decide whether to fight or recover
Use the draft’s resource-and-recovery priorities as a decision check:
- After an encounter, check whether you have enough supplies to replace lost troops or address wounded units.
- If supplies are tight, stop taking difficult fights and gather resources from lower-level nodes, as the draft suggests.
- Resume harder objectives only after your supplies are stable enough to cover the next battle’s costs.
The draft says that challenging targets can lead to disproportionate losses, but it provides no power thresholds or reward figures for comparing targets. Treat retreating to gather resources as a cautious option, not a verified efficiency rule.
The draft also recommends keeping troop training active and reviewing hero skills when a mission stalls. However, it gives no verified training requirements or specific hero-to-unit matches, so use the game’s own displayed requirements and skill descriptions rather than relying on a particular formation claim.
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120 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
The tips are practical and easy to follow.
I tried this today and it worked better than my old setup.
This guide answered the exact question I had.