Unique Counter Gauges in DRAGON BALL LEGENDS automatically intercept enemy attacks, halt offensive momentum, and grant follow-up rewards. Defeating them requires identifying whether a defender relies on a passive stance trigger or a mid-combo breaker, then exhausting their gauge using basic tap actions, drop combos, or uncounterable attacks.

How Counter Gauges Function

Unlike stat-boosting passive gauges, a Counter Gauge reacts directly to incoming enemy offensive actions once filled. Depending on the unit's kit, a counter gauge operates under one of two conditions:

  • Passive Stance Counters: Activate when the character is idle, sliding, or moving in neutral spacing without being trapped in hitstun. When the opponent initiates an eligible Arts card, the gauge consumes its meter to negate the attack and create an immediate opening.
  • Mid-Combo Breakers: Activate while the character is actively receiving damage during an enemy combo. These gauges break the attacker's card sequence, consume gauge meter, and immediately reset neutral or grant priority to the defender.

Prominent Counter Gauge Units and Triggers

Activation limits and follow-up rewards vary significantly across top counter-gauge fighters.

CharacterCounter TypeTrigger ConditionMaximum TriggersActivation Reward
ULTRA Super Saiyan 4 GogetaMid-Combo BreakerStrike, Blast, Tackle, and Special Arts while taking damage3 timesRestores Vanishing Gauge; draws Special Move or Ultimate Arts
ULTRA Super Saiyan 2 GohanStance & Forward ChargeStrike Arts, Tackle, and forward-charging Special Moves2 timesDraws Special Move Card; nullifies enemy cover change
ULTRA Super JanembaPassive Melee InterceptMelee Strike Arts and charging attacks while idle or neutralGauge-dependentDraws Ultimate Arts; cancels enemy buffs
ULTRA Gogeta BluePassive Ranged InterceptBlast Arts and ranged Special Moves while idle or neutralGauge-dependentDraws Special Move Card; nullifies unfavorable elements

Tactics to Neutralize Enemy Counter Gauges

Blindly initiating standard Arts cards against a primed gauge guarantees a counter-attack. Use these combat adjustments to safely bypass or deplete enemy gauges.

Test Neutral with Low-Risk Inputs

Passive stance counters like those on ULTRA Super Janemba and ULTRA Gogeta Blue only intercept specific Arts cards. Do not throw raw Strike or Blast cards at full-gauge neutral defenders. Instead, test their positioning with single Tap Blasts, Quick Dashes, and Tap Attacks. These basic physical maneuvers do not trigger stance counters, forcing the opponent to either take chip damage or spend their Vanishing Gauge manually.

Execute Drop Combos on Combo-Breaking Gauges

When fighting ULTRA Super Saiyan 4 Gogeta, continuing a standard combo into his full gauge triggers an automatic interruption. To play around this, delay your card input to drop the combo intentionally right before his gauge activates. Resetting hitstun allows you to bait an expected defensive switch or catch the opponent before their automatic save sequence registers.

Exploit Uncounterable Windows and Usage Caps

Counter gauges cannot stop every offensive tool:

  1. Initiate Rising Rush: Standard counter gauges do not intercept Rising Rush. When an enemy gauge is full, launching a Rising Rush bypasses the counter entirely and secures full damage.
  2. Use Non-Charging Ultimates: Non-charging Ultimate or Awakened Arts bypass stance counters that specifically trigger on charging moves.
  3. Count Trigger Limits: Units such as ULTRA Super Saiyan 4 Gogeta (three triggers) and ULTRA Super Saiyan 2 Gohan (two triggers) have hard limits on their gauges. Track these triggers throughout the match; once depleted, the unit loses its primary safety net for the rest of the battle.
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Michael Smith

Michael Smith

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