Summon for ULTRA Final Form Cooler in DRAGON BALL LEGENDS only if your primary competitive team is Lineage of Evil, Sagas from the Movies, or Powerful Opponent, and you have at least 15,000 to 20,000 Chrono Crystals stored. If you main other tags or lack the resources to absorb an ULTRA banner with no pity system, skip this banner and save your Chrono Crystals.
Kit Strengths and Combat Role
ULTRA Final Form Cooler is a RED strike-oriented frontline attacker engineered to overwhelm defensive setups:
- Blast Armor on Strike Arts: Cooler punches through enemy blast attacks at long range, allowing you to force neutral priority without waiting for passive openings.
- Anti-Saiyan Damage Multipliers: Innate passive damage buffs against the Saiyan tag let Cooler shred standard meta team cores in very few card arts rotations.
- Combo Extension: Integrated card draw speed increases and Ki recovery upon card activation keep combos running long enough to exhaust enemy switch timers.
- Switch Lock and Type Neutrality: Cooler restricts enemy tagging to trap priority targets and nullifies standard type disadvantage during critical offensive surges, bypassing defensive cover changes.
Team Synergies and Composition Fit
Cooler requires an established strike setup and specific bench support to reach his full stat ceiling. Do not summon him as a standalone carry without the appropriate team tags.
| Team Archetype | Key Teammates | Team Role |
|---|---|---|
| Lineage of Evil | Mecha Frieza, LF Full Power Frieza, Zenkai Chilled | Primary RED Strike Carry; provides raw offensive burst backed by team support buffs and health benches. |
| Sagas from the Movies | LF Broly, Pan, Dragon Fist SS3 Goku | Aggressive Point Attacker; converts support-generated Ki and green cards into extended lock-in combos. |
| Powerful Opponent | Ultra Broly, LF Cell, Zenkai Corrupted Zamasu | Strike Brawler; relies on wide Z-Abilities and Zenkai bench buffs to sustain aggressive pressure. |
ULTRA Rising Banner Pull Risks
Before spending your Chrono Crystals, evaluate the structural drawbacks of ULTRA Rising banners compared to standard Legends Limited releases:
- No Guaranteed Pity: ULTRA Rising banners feature no exchange coin shop to guarantee the featured unit. You can spend tens of thousands of Chrono Crystals without pulling Cooler.
- Low Base Rates: The base pull rate is 0.35%. Even on the designated 2x ULTRA rate step, pulling the unit remains an unfavorable statistical gamble.
- Low Value Secondary Drops: The side-unit pool largely consists of older Sparking and Legends Limited units that hold limited competitive utility in modern PvP.
- High Bench Demands: Cooler depends heavily on RED Lineage of Evil or RED Movies Zenkai bench buffers to compete against high-star PvP teams.
Final Summoning Decision
Review your account before spending:
- Summon if: You main Lineage of Evil or strike-focused Sagas from the Movies, own the required Zenkai bench units, and possess enough Chrono Crystals to handle low pull rates.
- Skip if: You have fewer than 15,000 Chrono Crystals, or your main teams are Son Family, GT, Hybrids, or Future. Slotting Cooler into unrelated teams via the Leader Slot wastes his synergy requirements and compromises your bench optimization.
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Player Comments
77 players commented on this guide.
The tips are practical and easy to follow.
This saved me time in the early game.
I wish I had read this before upgrading the wrong thing.
This helped me understand strategy much better.