To play UL Final Form Cooler effectively in DRAGON BALL LEGENDS PvP, seize momentum immediately upon entry by chaining Strike Arts cards, using cover change nullification to bypass defensive swaps, and trapping priority targets on the field with switch locking. Because Cooler lacks continuous damage reduction against sustained combos, you must cycle him out of combat as soon as his offensive entry buffs expire or when the opponent swaps into a high-threat BLU unit.
Strike Chaining and Arts Card Cycling
Cooler is built as a pure RED melee fighter whose damage scales through consecutive physical hits. Entering the battlefield grants him rapid Ki recovery and card draw speed, enabling you to convert any neutral win into a full sequence. Prioritize chaining Strike Arts cards to continuously regenerate Ki, ramp damage inflicted, and keep your card hand cycling.
If your opening hand contains both Strike and Blast cards, use Blast cards primarily at long range to force an opponent's Vanishing Step. Once you gain priority, switch immediately to Strike cards to sustain his intrinsic offensive buffs.
| Combat Action | Primary Objective | Mechanical Result |
|---|---|---|
| Strike Arts Charge | Win neutral through ranged Ki blasts | Activates Blast Armor to pierce blasts and start combos |
| Consecutive Strikes | Extend offensive card sequences | Restores Ki continuously and ramps damage multipliers |
| Special Arts (Green) | Recover defensive resources mid-combo | Refills Vanish Gauge, draws cards, and pierces damage cut |
| Ultimate Arts | Execute low-health or revival targets | Nullifies enemy endurance effects to secure definitive knockouts |
Maximizing Switch Lock and Cover Nullification
Cooler shuts down common defensive rotations through two core mechanics: cover change nullification and switch locking.
- Bypassing Cover Saves: Cooler activates cover change nullification on entry and upon connecting with strikes. This lets you chain uninterrupted Arts cards without pausing to execute drop combos against units with cover-save knockbacks.
- Trapping Core Threats: His switch lock mechanic prevents the opponent from swapping characters for set timer counts. Use this window to isolate a fragile damage dealer before they can rotate out.
- Securing Eliminations: When an opponent's key fighter is locked and unable to vanish, activate Cooler's Ultimate Arts. The built-in endurance nullification ensures units reliant on survival passives cannot endure the finishing blow.
Blast Armor Rules in Neutral Play
Cooler's Strike Arts feature Blast Armor, allowing him to charge directly through an opponent's Ki blasts and Blast Arts cards at neutral range. While this provides an aggressive tool to close distance, improper use results in rapid health loss:
- Absorbed Chip Damage: Blast Armor negates hitstun, but Cooler still takes the raw damage from every blast card he charges through. Careless charges into multiple blasts will rapidly deplete his health pool.
- Special Move Clashes: Blast Armor loses cleanly to Special Move (Blue) cards and Ultimate Arts. Never charge forward on a read if the opponent has sufficient Ki and an active Special Move in hand.
- Mid-Range Baiting: Opponents will often throw single tap-blasts to bait an armored charge, sidestep the incoming Strike, and punish the recovery animation.
Team Synergy and Defensive Protection
Cooler scales his Ultra Ability and Z-Ability through the Sagas From the Movies and Powerful Opponent tags. If you run a team with split tags, place Cooler in the Leader slot to secure 100% of his Ultra Ability stat bonuses. Support his damage output by setting up a bench with dual Zenkai abilities targeting RED and Movies or Powerful Opponent to elevate his base Strike stats.
Because Cooler's defenses do not protect him against prolonged combos, pair him with battle partners who can absorb damage, reduce substitution counts, or supply Green Cards. Once your card chain finishes and Cooler's switch buffs fade, swap immediately to a defensive pivot to preserve his health for subsequent offensive rotations.
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135 players commented on this guide.
Good guide for DRAGON BALL LEGENDS players. The strategy part was useful.
I wish I had read this before upgrading the wrong thing.
The explanation is clear, especially for beginners.
This guide answered the exact question I had.