To execute optimal combos with ULTRA UI -Sign- Goku in DRAGON BALL LEGENDS, adhere to a strict movement rule: charge-step after Blast Arts cards and side-step after Strike Arts cards. Chaining Blast Arts cards alongside timely Special Skill (Green Card) activations provides sustained Cover Nullification, continuous card draw, and enough Ki to finish strings with his Ultimate Arts.
Card Sequencing and Ki Management
ULTRA UI -Sign- Goku builds high offensive pressure through innate Arts Card Draw Speed increases and Ki recovery on entry. Prioritizing Blast Arts cards yields higher overall burst damage while maintaining the timing buffers required for mechanical extensions.
- Enter neutral with at least 50 Ki: This starting reserve ensures you can extend a three-card sequence into a full four-card string or bridge into a new card draw via charge-stepping.
- Prioritize Blast Arts over Strike Arts: While Strike Arts are useful for intercepting forward movement, Blast Arts offer safer charge-step windows and superior damage output.
- Monitor the 25 Ki threshold: Do not queue a Special Move card if your Ki falls below 25 mid-string unless an active card effect or Green Card will restore Ki immediately.
Charge-Step vs. Side-Step Execution
Using the correct movement technique after each card type prevents dropped combos and maximizes resources.
Charge-Stepping on Blast Arts
Charge-stepping is mandatory after connecting with a Blast Arts card:
- Swipe forward immediately to dash into close range.
- Press and hold the screen briefly to charge Ki, restoring roughly 5 to 10 Ki.
- Release the charge and immediately select your next Arts card.
Because Goku has boosted Card Draw Speed, this fraction-of-a-second pause gives your deck enough time to draw an additional Arts card without allowing the opponent to recover.
Side-Stepping on Strike Arts
Side-stepping is strictly reserved for Strike Arts cards. After connecting with a Strike:
- Swipe forward to close the distance.
- Swipe laterally to side-step, clearing animation frames and restoring a small amount of Vanishing Gauge.
- Queue the next Arts card immediately.
Do not attempt to charge-step after a Strike Arts card. The recovery window is too short, and doing so will frequently cause the combo to drop.
Special Skill (Green Card) Setups
ULTRA UI -Sign- Goku’s Green Card restores Ki, draws cards, and grants a window of Cover Nullification. To prevent defensive cover changes from breaking your offensive flow, use the Green Card according to the match context:
| Situation | Action | Tactical Goal |
|---|---|---|
| Mid-Combo (Cover change available) | Blast Arts into Green Card | Gain Cover Nullification safely without dropping the combo. |
| Depleted Ki mid-combo | Cancel into Green Card | Restore Ki and draw fresh Arts cards to continue the string. |
| Neutral Stand-off | Raw Green Card on reaction | Stop an enemy dash or blast and initiate an offensive string. |
| Opponent low on Vanish | Mid-range drift into Green Card | Bait a panic side-step and catch the opponent in recovery. |
When used mid-combo, queue the Green Card immediately after a Blast Arts at mid-to-close range. Whiffing a raw Green Card in neutral leaves Goku vulnerable to counter-attacks, so prioritize using it within established combo strings.
Bypassing Defensive Gauges and Cover Changes
When Cover Nullification is inactive, opponents will attempt to disrupt your attack strings using defensive cover changes or unique gauge counters.
Executing Drop Combos
If you lack Cover Nullification and anticipate a cover-change switch:
- Land a Blast Arts card.
- Dash forward and pause for roughly half a second instead of immediately playing another card.
- Queue your next Strike or Blast Arts.
This deliberate delay drops the combo for a fraction of a second. If the opponent switches units during this window, their special cover-change ability will fail to trigger, leaving the incoming character caught in a fresh combo chain.
Handling Unique Gauges
Watch the opponent's counter gauge meter during your combo. If the next hit will trigger an automatic counter, either cash out immediately with your Ultimate Arts or back off to reset to neutral. Resetting allows you to rely on Goku's own unique auto-dodge gauge to control the next engagement.
Finishing with the Ultimate Arts
ULTRA UI -Sign- Goku's Ultimate Arts should be reserved for definitive knockouts rather than early chip damage.
- Trigger condition: Activate your Main Ability when the target falls below 50% health or when an elemental-advantage target cannot switch out.
- Input timing: Queue the Main Ability immediately after a Blast or Strike Arts card while Cover Nullification remains active. This prevents the opponent from swapping in a defensive tank to absorb the hit.
- Endurance check: Before launching the Ultimate Arts, verify whether your active buffs negate the opponent's endurance effects to ensure the attack secures the elimination.
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Player Comments
30 players commented on this guide.
Can you add more details about strategy in a future update?
This guide answered the exact question I had.
I tried this today and it worked better than my old setup.
The explanation is clear, especially for beginners.