To clear the Androids/Cell Saga category mission in the Ultimate Players' Choice Battle in DRAGON BALL Z DOKKAN BATTLE, field a dedicated 200% leader team that prioritizes slot 1 defensive anchors, controlled early stat stacking, and damage-reduction items for the final phase. Boss normal attacks and Super Attacks in late phases can eliminate fragile units before they attack, making pre-attack defense and rotational discipline mandatory.
Team Building and Leader Selection
Your team needs high baseline defense or built-in damage mitigation to survive multi-attack turns before firing Super Attacks.
- Leader Skill: Run a dedicated 200% Androids/Cell Saga leader to maximize total HP. The larger health pool provides the buffer required to absorb incidental normal attacks across changing phases.
- Extreme-Class Core: An Extreme-oriented build centered on Cell units provides high defensive ceilings and sustained healing. Super EZA TEQ Perfect Cell scales strongly with orb collection, while post-revive INT LR Cell adds both defensive reliability and recovery.
- Super-Class Alternative: A Super-class hybrid featuring Trunks and Gohan units provides heavy offensive output, but requires stricter turn management. Many Super Saiyan options rely on attacking or taking hits to build defense, leaving them exposed in slot 1 early in a fight.
- Friend Leader: Select a 100% Hidden Potential friend lead invested in Additional Attacks and Dodge to maximize defensive procs and damage potential.
Rotational Roles and Slot Placement
Assign fixed defensive units to absorb incoming hits in slot 1 on both main rotations. Do not place units that rely on post-attack defense in the first slot.
| Role | Battle Function | Rotation Placement | Vulnerability |
|---|---|---|---|
| Slot 1 Anchor | Absorbs pre-attack hits via guard, damage reduction, or high base DEF | Turn 1 / Turn 2 start | Unmitigated Phase 1 Super Attacks before passive conditions ramp |
| Slot 2 Attacker | Delivers primary damage, multi-supers, and active skills | Paired behind Anchor | Exposed if forced to take hits before launching a Super Attack |
| Slot 3 Floater | Supplies support passives, utility, or passive evasion | Off-rotation | Vulnerable when targeted by high attack density at the end of a turn |
Keep your primary defensive anchors locked in slot 1 even if doing so temporarily delays active skills or Ki links. If a floater faces heavy attack density in slot 3, evaluate whether to use a defensive item or reposition the unit.
Revive Mechanics and HP Recovery
Late-phase bosses deal enough chip damage to threaten your team over extended turns. Mitigate this attrition using passive healing and planned revives:
- Orb-Based Healing: Extreme-class setups using Super EZA TEQ Perfect Cell regain substantial HP through green Ki orb collection, which simultaneously increases his defensive stat.
- Link Skill Recovery: Positioning Cell units alongside partners with Regeneration links restores a fixed percentage of HP at the start of the turn.
- Controlled Revives: If your team includes INT LR Cell or another revive unit, treat the revive as an intentional reset rather than a panic button. Dropping below the required HP threshold during an earlier, lower-damage phase safely triggers the revive, refilling your health bar to 100% and activating permanent post-revive passive buffs for the remainder of the battle.
Phase Tactics and Item Timing
Pacing your damage ensures defensive stackers gain adequate stats before encountering the most dangerous attacks.
Early Phases: Super Attack Stacking
Do not trigger offensive active skills or burn consumable items during the opening boss phases. Use these turns to collect Ki for units that permanently raise ATK and DEF on their 12-Ki or 18-Ki Super Attacks. Keep stackers protected from dense attack clusters until their numbers are sufficient to absorb normal hits.
Final Phases: Damage Reduction and Bursting
Late-phase boss Super Attacks can exceed one million damage against unstacked or unbuffed targets.
- Activate Defensive Items: Use high-value damage-reduction items, such as Whis or Princess Snake, at the start of the final phase. Stacking item damage reduction on top of an anchor's natural passive kit prevents instant knockouts from early-turn Super Attacks.
- Unload Active Skills: Trigger offensive active skills during active item turns. Active skill attacks deal heavy burst damage without triggering enemy counterattacks.
- Focus Target Down: Concentrate all attacks to defeat the final boss within two to three turns before your item effects expire.
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Player Comments
57 players commented on this guide.
Good guide for DRAGON BALL Z DOKKAN BATTLE players. The early game part was useful.
I tried this today and it worked better than my old setup.
Can you add more details about early game in a future update?
The explanation is clear, especially for beginners.