Upon reaching level 60 in Dragonbound: Wings of Magic, your immediate priority is to form a full party and run equipment dungeons. Grouping up for these instances yields essential high-tier gear and steady experience points needed for late-game progression.
Building an Effective Party Composition
Tackling level 60+ equipment dungeons solo can lead to slow clear times or wipes unless your character's stats far exceed the dungeon requirements. Assembling a full group allows your team to manage enemy target aggro and maintain total damage output.
Aim to build a team around three key functional roles:
- Damage Dealer: Focuses on single-target burst or area-of-effect damage to eliminate mob waves and defeat bosses.
- Crowd Control: Interrupts telegraphed enemy attacks and locks down dangerous packs to lower incoming damage.
- Support or Healer: Restores party health and reduces recovery downtime between combat pulls.
Coordinating skill rotations with your team ensures mob waves are cleared quickly, maximizing the number of runs completed during your play session.
Equipment Dungeon Farming Strategy
Equipment dungeons serve as the primary source for gear upgrades after reaching level 60. Reward quality scales with instance difficulty, but maximizing overall efficiency requires prioritizing the right dungeons and managing combat resources.
- Target Primary Stats: Focus on dungeons that drop gear sets tailored to your class's main stat rather than chasing raw item level numbers that lack ideal stat bonuses.
- Watch Boss Telegraphes: Observe boss attack patterns and use crowd control skills to interrupt telegraphed abilities before they hit your party.
- Manage High-Impact Cooldowns: Save ultimate abilities for boss encounters or high-density mob waves rather than spending them on single targets early in a run.
- Carry Health and Mana Consumables: Stock up on recovery items before entering. Using consumables between pulls maintains team momentum without relying entirely on healer skill cooldowns.
Evaluating Clear Efficiency and Performance
Pushing into higher dungeon tiers too early can cause frequent deaths and slow clear times, reducing your XP and gear gains. Evaluate your group's run performance to determine whether to advance or step back.
| Run Outcome | Root Cause | Recommended Action |
|---|---|---|
| Fast, consistent clears within time limits | Gear stats and party roles match the difficulty | Continue farming the current tier or test the next difficulty level. |
| Excessive completion time or timer failure | Overall team damage or gear baseline is too low | Lower the dungeon tier to farm upgrades faster and more safely. |
| Frequent wipes during boss encounters | Unhandled boss mechanics or missing support roles | Reorganize party crowd control or add a dedicated healing role. |
If a dungeon tier drains your consumable supply or results in failed runs, retreat to a slightly lower tier. Fast, reliable clears produce a steadier stream of equipment upgrades and experience points, preparing your character to re-challenge harder content successfully.
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Player Comments
29 players commented on this guide.
Good guide for Dragonbound: Wings of Magic players. The strategy part was useful.
This guide answered the exact question I had.
The explanation is clear, especially for beginners.
The tips are practical and easy to follow.