To earn three stars on the Meanwhile level on Heroic difficulty in Fieldrunners 2 for iPad for iPad, build a central serpentine maze with baseline Gatling towers, position Glue towers at key turning points, and upgrade core defenses before adding expensive splash emplacements. Preventing all life leaks requires maximizing runner travel time across the open grass field without relying on consumable items.
Build the Central Switchback Maze Early
The open layout of Meanwhile allows runners to head straight for the exit unless forced into a winding path. Spend early rounds constructing an extended switchback corridor across the middle of the map using low-cost Gatling towers.
- Lay horizontal guide rows: Place single Gatling towers in staggered lines to create a snake-like route.
- Keep the entrance open: Build barriers that loop enemies back and forth across your defensive grid rather than blocking the entrance directly.
- Preserve open pathing: Ensure an unbroken lane remains to the exit, as the game prevents tower placements that trap runners completely.
Forcing base infantry to weave through multiple rows gives cheap towers enough time to whittle down health pools before units reach the back of the map.
Anchor Choke Points with Glue Towers
Fast sprinters and dense swarms will outpace solitary Gatling corridors if their speed remains unchecked. Place Glue towers at sharp turns to control group velocity.
Position Glue towers directly on hairpin corners where paths reverse direction. A slow pulse fired at a corner affects runners both entering and exiting the turn, doubling the utility of each shot. Upgrading these Glue towers to level two expands their splash radius and slow duration, clumping spaced-out enemies into tight groups for ballistic and explosive weapons.
| Placement Priority | Tower Type | Target Position | Tactical Function |
|---|---|---|---|
| Early Maze Frame | Gatling Tower | Interior maze rows | Directs enemy pathing and eliminates basic infantry |
| Pivot Corner | Glue Tower | Hairpin maze turns | Clumps runners and maximizes slow coverage across lanes |
| Central Reserve | Missile Tower | Center tile positions | Shells clustered groups with long-range splash damage |
| Final Choke Point | Upgraded Gatling | End of the switchback | Cleans up heavily damaged survivors and quick stragglers |
Upgrade Central Towers Before Expanding Footprints
Spreading funds across numerous unupgraded level-one Gatlings dilutes your damage output against armored units. Once your switchback route is defined, shift your budget toward upgrading two or three centrally located Gatlings.
A fully upgraded level-three Gatling provides much higher single-target damage and armor penetration than multiple level-one emplacements occupying the same footprint. Upgrading towers in the center of the switchback ensures that the same weapons engage runners on their initial pass and continue firing when enemies loop back along adjacent lanes.
Position Missile Towers for Armored Waves
Intermediate and late rounds introduce motorbikes, armored soldiers, and heavy vehicles that resist basic ballistic fire. Add recessed Missile towers behind your front-line maze walls to handle these waves.
Because Missile towers possess long range and slower firing rates, setting them slightly back from the direct track allows their rockets to bombard multiple switchback lanes simultaneously. The corner Glue towers will hold armored packs in place long enough for explosive splash damage to soften groups, allowing your upgraded Gatling towers to pick off surviving targets.
Final Wave Defensive Checklist
Selling towers incurs a cash penalty that reduces your total defense budget. Avoid rebuilding mid-round and secure your 20-life clear by maintaining route discipline:
- Check pathing updates: Verify that every new placement extends the enemy route rather than opening an accidental shortcut to the exit.
- Max out key Glue towers: High-tier slow fields keep late-wave vehicle packs compacted under incoming missile fire.
- Reinforce the exit lane: Place a high-damage upgraded Gatling near the end of the maze to finish off armored units that endure the main gauntlet.
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Player Comments
103 players commented on this guide.
Nice guide. I am checking the other Fieldrunners 2 for iPad articles next.
This saved me time in the early game.
Good guide for Fieldrunners 2 for iPad players. The heroes part was useful.
This helped me understand heroes much better.