To manage city layouts in the cloud, open the web tool at foe-city-builder.web.app, sign in with an authenticated user account, and save your blueprints to the remote database instead of local browser storage. Authenticating ensures your grid layouts remain accessible across multiple devices and survive browser cache clears.

Connecting Account Storage

By default, the City Builder tool stores layout data in your browser's temporary local storage. Clearing cache, switching browsers, or changing devices erases those local plans. Linking an account moves your layout portfolio to remote storage.

  1. Go to foe-city-builder.web.app.
  2. Select the authentication option on the user panel and sign in using your preferred provider.
  3. Confirm that your user profile status reflects an active connection before starting or importing a layout.
  4. Verify in account settings that cloud synchronization is active so future saves link directly to your account.

If you edit a layout while logged out, the tool saves changes locally. You must sign in to migrate those designs to the cloud.

Saving and Organizing City Blueprints

Using descriptive save names helps you track multiple worlds, eras, and layout experiments without accidental overwrites.

Layout TypeRecommended FormatUse Case
Active Baseline[World] - [Age] - Live BaselineMirrors the city currently built on the live game server.
Event Setup[World] - [Age] - Event Prep [Name]Tests temporary space allocations for event buildings.
Age Transition[World] - [Target Age] - Expansion DraftPlans grid revisions around newly unlocked expansions.
Secondary World[World 2] - Diamond Farm BaselineTracks layouts dedicated to Wishing Wells or Fountains of Youth.

When testing major grid adjustments—such as upgrading to two-lane roads or clearing space for large Great Buildings like Alcatraz or The Arc—save the new setup under a distinct version name instead of overwriting your baseline file. This preserves a working rollback if your new draft lacks road connections or open tiles.

Loading, Modifying, and Deleting Layouts

Access the cloud management dashboard from the main navigation menu to inspect, load, or clean up your saved configurations.

  1. Open the cloud city dashboard from the navigation menu.
  2. Select your target layout from the list of saved cities.
  3. Click load to place the stored building footprints and road paths onto the grid.
  4. Make your layout changes or path adjustments.
  5. Save the file, choosing whether to overwrite the current save or write to a new slot.

Periodically review your cloud list to delete obsolete blueprints from earlier ages. Removing outdated files keeps your dashboard organized and prevents accidentally loading an invalid design.

Next Action: Applying Layouts in Reconstruction Mode

Once your cloud blueprint is finalized, use it to rebuild your city in Forge of Empires without disrupting production timers:

  1. Open your saved cloud layout on a secondary screen or mobile device for visual reference.
  2. Enter Reconstruction Mode in the live game client and move all placed buildings into temporary storage.
  3. Lay down your main road network first to match the blueprint's coordinates.
  4. Place your fixed Great Buildings, then arrange production, residential, and cultural buildings into the remaining blocks.
  5. Confirm that all structures have road access and that no required buildings remain in holding before applying the changes to your live city.
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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.