To clean your inventory in Forge of Empires, sell outdated event buildings, legacy military camps, and low-tier expedition prizes to the Antiques Dealer for Trade Coins and Gemstones. Keep flexible selection kits, era-advancement consumables, and production tools locked in storage until you need them.
Hoarding low-efficiency rewards clutters your storage and encourages placing weak buildings that consume limited city grid space and road tiles.
Buildings to Liquidate at the Antiques Dealer
Older event rewards and basic expedition drops offer low stat density per tile compared to modern standards. Selling them clears space and generates the currency needed to buy stronger items from the dealer's shop.
| Item Type | Examples to Liquidate | Reason to Sell |
|---|---|---|
| Expedition Rewards | Face of the Ancient, Gate of the Sun God, Ritual Flame | Low defensive values per tile compared to modern secondary event buildings. |
| Legacy Production Buildings | Cider Mill, Black Tower, Mad Scientist’s Lab | Large footprints that yield negligible Forge Points and goods. |
| Outdated Military Support | Excess Rogue Hideouts, Drummer School, Color Guard | Low combat value compared to modern Great Buildings and current-era units. |
| Low-Yield Utility Buildings | Victory Towers, standard Watchtower upgrades | Minimal medal and defense yields that waste storage space and dealer opportunities. |
If an item provides lower attack, defense, or goods output per square than your current city average, mark it for liquidation. You should also sell older selection kits from past years if their final building stages require two-lane roads or offer outdated combat statistics.
How to Trade for Maximum Antiques Dealer Currency
The Antiques Dealer accepts items for trade timers of 2 hours, 8 hours, or 24 hours. Choose your timer based on the item type and your currency needs:
- Use 24-hour trades for high-rarity items: Long trades maximize the yield of Gemstones, which are the primary bottleneck for purchasing premium buildings in the dealer shop.
- Use shorter timers for common junk: If you can check the game frequently, 2-hour trades yield higher Trade Coins per hour to help build a baseline balance.
- Keep trading slots full: Combine high-rarity event kits with spare decorative items so auction slots never sit idle.
- Spend directly in the shop: Use your Trade Coins and Gemstones to buy specific, high-priority kits from the revolving shop shelves rather than overbidding on secondary items in the competitive auction tab.
Inventory Items You Should Never Sell
Certain items provide permanent utility across ages or adapt to balance changes. Lock these items in your inventory so they cannot be accidentally sold during dealer purges:
- Age-Transition Consumables: Store Building items, Renovation Kits, and One Up Kits should always be saved. They allow you to bring key buildings into new eras without spending event currency.
- Production Tools: Finish Special Production items allow you to trigger high-value collections instantly, making them vital during special events and challenges.
- Protection Consumables: Mass Self-Aid Kits guarantee full production values and protect large city footprints from plundering.
- Modern Selection Boxes: Epic Historical Selection Kits, Ascended building components, and current-year event kits retain flexible branching paths that scale with modern balance targets.
Placement Rules Before Using an Inventory Item
Before moving an asset from storage onto your city grid, calculate its true footprint cost:
- Calculate the full footprint: Add the building's tile dimensions plus its required road connection, typically adding half a road tile per edge touched.
- Measure output density: Divide the building's primary yield (such as Attacking Army combat stats, Forge Points, or Goods) by its total footprint including roads. If the yield is lower than your city's current average per tile, sell the item instead of building it.
- Check future upgrade costs: Avoid placing older event buildings that do not automatically advance in age unless you have surplus Renovation or One Up Kits ready. Placing under-leveled infrastructure creates an upgrade deficit that slows future era progression.
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Player Comments
102 players commented on this guide.
The tips are practical and easy to follow.
Nice guide. I am checking the other Forge of Empires articles next.
This saved me time in the early game.
This helped me understand base building much better.