Build New Drake as a secondary Burst III attacker if your Missilis Manufacturer Tower squad struggles with survivability or wave clear at high combat power deficits. For most accounts, stop skill investment at level 7/7/7 and reserve heavy Overload gear investment for primary campaign and raid attackers.
Role and Kit Evaluation
New Drake functions as a durable Burst III front-line attacker. While the original Drake focuses on passive hit-rate and attack buffs for shotgun-oriented teams, New Drake trades pure team buffing for direct offensive pressure and personal shielding.
Her survivability relies on generating self-barriers and gaining combat stat improvements while those barriers remain active. In high-deficit stages where standard glass-cannon attackers fall to incidental area-of-effect damage, her barrier absorbs chip damage. This defensive baseline lets supports preserve their repair and healing cooldowns for backline allies like snipers and rocket launcher units.
Missilis Manufacturer Tower Performance
Missilis teams often experience progression stalls when pushing tower floors at severe combat power deficits. The manufacturer offers top-tier supports like Liter, Tia, and Naga, but historically relied on Maxwell and Laplace (especially with her Favorite Item) to deal damage. New Drake provides a sturdy third Burst III option that stabilizes squads facing multi-wave mob encounters.
| Unit | Primary Tower Function | Burst Priority | Deficit Viability |
|---|---|---|---|
| New Drake | Wave clearing, barrier sustain, brawler DPS | Secondary Burst III / Alternating | High (Self-barrier prevents sudden one-shots) |
| Maxwell | Single-target boss elimination, charge speed buff | Primary Burst III on boss/elite spawns | High (High pierce burst and team ATK buff) |
| Laplace (Favorite Item) | Grouped wave pierce, multi-part boss damage | Primary Burst III on dense waves | Very High (True damage beam and part destruction) |
| Original Drake | Passive ATK and hit-rate buffing | Non-bursting flex slot | Moderate (Lower sustained personal damage) |
Team Compositions and Burst Rotation
New Drake operates best alongside her fellow Matis squad members, Laplace and Maxwell. Liter provides the cooldown reduction required to cycle their 40-second Burst III skills smoothly.
Standard Missilis Tower Squad
- Slot 1 (Burst I): Liter
- Slot 2 (Burst I / Buffer): Tia or Elegg
- Slot 3 (Burst II / Barrier & Healing): Naga or Centi
- Slot 4 (Burst III / Secondary DPS): New Drake
- Slot 5 (Burst III / Primary DPS): Maxwell or Laplace
Burst Rotation Order
- Intermediate Waves: Trigger New Drake’s Burst III to clear clusters of flying and ground raptures before they unleash incoming fire. Use her burst if the team needs immediate barrier uptime to weather timed bombardment.
- Boss and Elite Spawns: Trigger Maxwell’s Burst III to execute the boss with her single-target piercing attack.
- Dense Grouped Formations: If using Laplace instead of Maxwell, trigger Laplace’s Burst III to punch through shield-bearing or closely clustered enemy lines, rotating back to New Drake when mob spread outflanks the beam.
Investment Thresholds and Equipment Priorities
Because Skill Manuals and Custom Modules are limited resources, target specific milestones based on your squad needs.
Skill Levels
- 4/4/4 (Testing Baseline): Sufficient for low-floor tower clears and assessing squad fit.
- 7/7/7 (Recommended Stopping Point): The practical breakpoint for deficit tower pushing. It provides sufficient barrier durability and damage scaling without diverting excessive high-tier manuals from Pilgrim carries.
- 10/7/10 or 10/10/10 (High Investment): Reserved only for pushing maximum tower ranks or competitive raid optimization where New Drake serves as an active damage dealer.
Overload Attributes and Cubes
- Priority Attributes: Max Ammo Capacity, Attack Increase, and Elemental Damage. Max Ammo Capacity minimizes reload downtime, keeping her sustained damage and barrier uptime consistent.
- Harmony Cubes: Equip the Bastion Cube or Resilience Cube to sustain continuous firing and maintain uptime on passive combat triggers.
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