To clear Floor 110 of the Tribe Tower in GODDESS OF VICTORY: NIKKE, assemble a squad capable of maintaining a continuous 20-second Full Burst rotation, manually eliminate suicide bombers and snipers as soon as they spawn, and take direct manual control to break red interrupt rings before the boss unleashes its squad-wiping area-of-effect attack.

Combat Power Requirements

Milestone tower floors ending in ten feature elite bosses backed by aggressive minion waves. Attempting Floor 110 below the stage's recommended Combat Power (CP) applies an escalating stat penalty that lowers your squad's attack, defense, and effective health pool.

If your squad is dying to basic sniper fire or homing projectiles within the first thirty seconds:

  • Upgrade your active squad level to reduce or eliminate the stage CP deficit.
  • Reach key skill investment breakpoints (levels 4, 7, or 10) on critical buffers and attackers.
  • Equip and enhance your highest available tier of gear before re-entering.

Squad Composition and Burst Rotation

A stable clear requires either a 1-1-3 or 2-1-2 squad composition. Burst cooldown stalls prevent you from activating Full Burst on demand, leaving you vulnerable during heavy enemy waves. Use 20-second cooldown units for your primary Burst I and Burst II slots to ensure Full Burst is available every twenty seconds.

SlotTactical RoleFloor 110 FunctionRecommended Archetype
Burst IBuffer / Cooldown ReducerShortens team Burst cooldowns and buffs squad attack20s cooldown offensive support
Burst IIShield / Gauge BuilderGenerates Burst meter rapidly and absorbs incoming burstsHigh-durability defender or reload buffer
Burst III (AoE)Minion ClearingInstantly wipes suicide bombers and aerial minion packsScreen-wipe assault rifle or rocket launcher
Burst III (DPS)Boss DamageFocuses sustained damage into boss cores and weak pointsSingle-target pierce or high-rate attacker
Flex / SupportSustain or Second DPSProvides cover repair, squad heals, or secondary burstCover healer or secondary 20s Burst unit

Target Priority and Add Wave Strategy

Failing to prioritize secondary targets will result in heavy squad attrition before the boss enters critical health. The encounter periodically deploys aggressive Raptures that must be destroyed before you return fire to the central boss:

  1. Suicide Bombers: Shift fire immediately when ground rushers appear. Allowing them to reach your barricade will severely damage or wipe your frontline.
  2. Backline Snipers: Neutralize charging snipers before their targeted laser shots fire, as they deal lethal single-target damage through standard defense.
  3. The Stage Boss: Direct all fire into the boss's core once the active minion wave is cleared to capitalize on remaining attack buffs.

Switch to rocket launcher or sniper rifle units when minion waves group together. Hitting dense enemy clusters generates Burst gauge rapidly, allowing you to trigger Full Burst right as new waves arrive.

Breaking Boss Interrupt Rings

The decisive mechanic on Floor 110 is the boss's red interrupt check. Periodically, the boss charges an ultimate attack and displays glowing red targeting circles on its frame.

  • Interrupt Execution: Take manual control of a fast-firing machine gun, shotgun, or high-accuracy assault rifle. Sweep your crosshair across each red circle to destroy them before the timer runs out. Breaking all rings cancels the attack and briefly stuns the boss, opening a window for free core damage.
  • Emergency Cover: If the interrupt sequence begins while your squad is caught reloading or between Burst cycles and you cannot break the rings in time, immediately command the entire squad to take cover behind their barriers. Cover absorbs the squad-wide blast, preventing an immediate team wipe at the expense of barrier durability.

Tactical Controls and Battle Settings

Fine-tuning manual controls and stage pacing prevents avoidable wipes on this floor:

  • Hold Full Burst for New Spawns: If only a single low-threat minion remains on screen, hold your Burst activation until the next full enemy wave or boss interrupt sequence appears.
  • Focus the Boss Core: Aim manually for the glowing core of the boss whenever minion waves are clear. Core hits provide substantial bonus damage that shortens the encounter.
  • Pre-Reload Before Vulnerability Phases: Manually duck behind cover for a split second before the boss exposes weak points or interrupt rings so your primary shooter enters the target window with a full magazine.
  • Adjust Aim Sensitivity: Lower combat screen shake and adjust camera sensitivity in the system settings to ensure steady crosshair control during fast-moving interrupt checks.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.