To clear Explore levels 670 through 672 in Grand Gangster War, switch off auto-battle and replace generic damage rosters with a heavy crowd control (CC) and synchronized area-of-effect (AoE) burst setup. High enemy stat pools on these floors make pure damage-trading unsustainable. You need a dedicated interruption tank, an off-tank to absorb flanking pressure, and three backline units capable of clustering enemies and detonating burst skills together.

Surviving late-tier Explore waves requires keeping opposing elites locked down so your frontline survives long enough for skill gauges to fill. Prioritize enforcers whose tactical skills apply hard stuns, knockbacks, or severe attack speed debuffs.

SlotCombat RoleKey Skill UtilityStat Priority
Main TankFrontline AnchorHard stun, damage immunityMax HP, Armor
Off-Tank / BruiserSecondary DisruptorDisplacement, taunt, minor CCDefense, Energy Regen
Primary DPSBurst FinisherHigh single-target or cleave damageAttack, Crit Chance
Secondary DPSWave Clear / BleedBroad AoE, damage over timeAttack, Skill Damage
Support / BufferSquad EnablerEnergy battery, attack buff, CCCooldown Reduction, Speed

Formation and Unit Positioning

Initial targeting is determined by where your enforcers sit on the grid before the battle starts:

  • Center Front (Main Tank): Place your sturdiest damage sponge in the center-front slot to absorb the opening attacks and collapse the opposing frontline into a tight clump.
  • Off-Center Front (Off-Tank): Offset your secondary frontliner slightly to one side. This stops incoming frontal cone attacks from hitting both tanks simultaneously and keeps your off-tank healthy enough to peel flankers.
  • Center Back (Fragile DPS): Place your squishiest burst damage dealer directly behind the main tank to shield them from sweeping lateral cleaves.
  • Flank Backline (Support & Secondary DPS): Distribute your support and secondary damage enforcers across the remaining backline slots to avoid clustered backline damage.

Manual Skill Rotation Sequence

Auto-combat fails on levels 670 to 672 because the system discharges skills the moment energy hits 100%, frequently wasting high-damage abilities on invulnerable targets or staggered single units. Take manual control and execute this sequence:

  1. Hold the Main Tank's Stun: Do not discharge your tank's stun immediately. Wait until the most dangerous enemy elite starts their skill windup animation, then fire the stun to cancel the attack.
  2. Displace and Cluster: Trigger knockdowns or displacement skills from your off-tank or support to pull separated backline enemies into the central melee scrum.
  3. Layer AoE Nukes: Once enemies are compressed and incapacitated, trigger your secondary and primary DPS ultimates together to maximize damage during the crowd control window.
  4. Bank Energy at Wave End: When the last enemy of a wave is near death, stop activating skills. Let standard basic attacks finish the target so your squad enters the next wave with full energy meters.

Adjusting for Stage Roadblocks

If your squad gets stuck on a specific floor between 670 and 672, diagnose whether the loss is caused by frontline collapse or a timeout:

  • Frontline falls in the first 5 seconds: Replace an offensive support with a secondary CC specialist, shielder, or defensive buffer to blunt the initial burst.
  • Squad survives but the battle timer expires: Swap defensive auxiliary stats for critical rate, armor penetration, and energy acceleration to break through heavy juggernauts.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.