To clear the EX4 Vice Guildmaster stage during the In My Dream event without manual timing, turn on auto-skill and deploy high-rarity units strictly in order of cost accumulation. This setup relies on the baseline stats and automatic skill cycling of fully invested Legendary units to suppress incoming waves and defeat the boss at the central choke point.
Sequential Deployment Order
Because high-rarity squads carry high Deployment Point (DP) costs, placing expensive damage dealers too early will cause cheap enemy runners to slip past your defense point. Deploy your team in four sequential phases as your DP pool accumulates:
- Vanguard and DP Generators: Deploy your lowest-cost vanguard or DP-generating unit on the primary lane immediately to eliminate initial rush mobs and accelerate point gain.
- Central Lane Blockers: Once DP reaches mid-tier thresholds, drop high-rarity melee blockers directly in front of the defense point to absorb waves and receive automated defensive buffs.
- Perimeter Ranged Damage: Place primary magical and physical damage dealers on tiles overlooking the main intersection so their area-of-effect skills thin out approaching swarms.
- Sustain and Buffers: Position healers and support buffers behind your frontline anchors before elite density spikes to keep blockers alive through the boss encounter.
EX4 Vice Guildmaster Wave Strategy
The Vice Guildmaster advances along the main path accompanied by shielded heavy units intended to draw out burst skills. Keeping auto-skill active allows your squad to cycle abilities continuously into the cluster, eliminating the escorts without manual targeting.
The decisive engagement occurs at the central choke point. As the Vice Guildmaster enters attack range, overlapping ranged skills hit her simultaneously. Your primary blocker must have sufficient level scaling and defense to survive the initial melee hits while backline healers maintain their health. Under continuous automated fire, the boss falls before her attack cycle can break the frontline.
Stat Requirements and Stage Limits
This automated approach trades manual execution for strict account progression checks. Before attempting this clear, verify that your roster meets these conditions:
- Level Parity: Frontline blockers must match stage level benchmarks to withstand the Vice Guildmaster's direct physical strikes without manual damage mitigation.
- Skill Rank Investment: High skill ranks are mandatory because automated clears depend on rapid cooldown cycling and burst multipliers to prevent enemy leaks.
- Low-Cost Openers: The squad must include cheap openers; fielding only high-cost units will deplete your early DP and cause a wipe on the opening wave.
- No Panic Micro: Auto-skill burns cooldowns immediately upon filling, removing the ability to hold defensive shields or emergency burst skills if a unit falls.
Auto-Skill Brute Force vs. Manual Clear
| Factor | High-Rarity Auto Clear | Manual Tactical Clear |
|---|---|---|
| Execution Complexity | None after sequential placement | High timing and precise skill triggers |
| Roster Requirement | High-rarity gacha units with high skill ranks | Accessible with story, event, and welfare units |
| Failure Risk | Immediate wipe if stats fail DPS or survival checks | Recoverable through retreating and stalling |
| Farming Utility | Fast and consistent for repeating event stages | Slower and prone to human execution errors |
Free Guild of Monster Girls Codes
Current active codes and how to redeem them.
COMMUNITY
Player Comments
36 players commented on this guide.
The tips are practical and easy to follow.
Nice guide. I am checking the other Guild of Monster Girls articles next.
I wish I had read this before upgrading the wrong thing.
This helped me understand strategy much better.