To clear the Hot Training event stages EX3 and EX4 in Guild of Monster Girls, abandon solo auto-tank strategies like relying on Tellur and adjust your squad to the incoming damage profiles. EX3 requires establishing early deployment-point generation to block fast runners before building overlapping physical and magical ranged lanes. EX4 splits its assault vectors and uses piercing multi-hit magic burst that shreds solo tanks, forcing you to choose between an early high-burst kill zone or a dual-lane crowd-control line.
Clearing Hot Training EX3
EX3 tests your opening economy and choke point coverage. Fast scouts attack early and will slip past expensive defenders if you mishandle deployment points.
- Secure the bottleneck: Deploy low-cost vanguards immediately at the primary choke point to generate deployment points while intercepting runners.
- Establish lane sustain: Place a ranged physical attacker and a single-target healer to stabilize your frontline before armored bruisers arrive.
- Reinforce the center: Drop a high-defense blocker at the central intersection as heavy melee units and ranged artillery approach.
- Build overlapping damage: Position physical and magical ranged units on protected tiles to maintain continuous damage uptime without taking splash damage.
- Trigger skills on clustered waves: Hold active skills until clustered enemy waves form around the halfway mark. Activating damage multipliers during this surge clears the lane cleanly and prevents leaks.
Why Solo Tanks Fail in EX4
Tellur cannot brute-force EX4. The stage features rapid multi-hit attacks and piercing magic burst that strip Tellur's health pool faster than single-target healing can recover it.
Additionally, EX4 divides its assault across separate approach corridors. A solitary defensive anchor cannot hold aggro across multiple lanes. Mobile flankers and elite units bypass solo defenders and head directly for the base tile. Securing a 3-star victory requires replacing solo reliance with coordinated lane coverage using one of two strategic patterns.
EX4 Clear Strategies: Burst vs. Sustained Attrition
Select your EX4 strategy based on your available roster investment:
| Tactical Metric | Pattern 1: High-Burst Focus | Pattern 2: Sustained Attrition |
|---|---|---|
| Primary Goal | Eliminate elite threats before frontline contact | Absorb, slow, and grind down split waves |
| Key Units | High single-target physical and magic nukers | Durable dual-blockers, multi-target slowing supports |
| Skill Timing | Synchronized burst when elites hit target intersections | Staggered rotation of shields, heals, and slows |
| Risk Profile | High penalty if burst window misses targets | Low execution risk, but vulnerable to frontline fatigue |
Pattern 1: High-Damage Burst and Priority Elimination
Pattern 1 eliminates elite enemies before they reach melee range. Generate points rapidly during the first ten seconds, then immediately deploy single-target snipers and long-range offensive casters facing enemy spawn corridors.
Use lightweight blockers solely to stall surviving enemies inside your ranged crossfire. Hold your main damage skills until elite targets enter the overlapping range circles of your damage dealers. Firing your synchronized physical and magical bursts at this intersection eliminates tough targets before their lethal attack phases trigger.
Pattern 2: Multi-Unit Control and Sustained Attrition
Pattern 2 is the preferred route for rosters lacking top-tier burst nukers. Instead of sniping elites from afar, this setup splits defensive responsibilities across two durable blockers placed at separate choke points.
Pair each blocker with an area-of-effect slowing support to reduce incoming enemy attack frequency, giving your healers sufficient time to restore frontline health between hits. Stagger defensive abilities, damage shields, and crowd-control stuns sequentially so your frontline always has an active defensive buff during heavy waves. Deploy splash-damage mages or multi-hit archers behind the blockers to whittle down clustered foes safely.
Standard Deployment Sequence for EX4
Follow this operational deployment sequence to keep both paths stable through the final wave:
- Deploy vanguards: Place low-cost point generators on the primary lane to gather points and block initial sprinters.
- Deploy ranged carries: Position physical and magical damage dealers overlooking the primary junction tiles to cover multiple corridors.
- Anchor both choke points: Replace or supplement opening vanguards with dedicated blockers, then drop a healer positioned to cover both frontline spots.
- Execute your tactical timing: In Pattern 1, fire offensive skills the moment elite minibosses pause at lane corners; in Pattern 2, alternate crowd control and defensive buffs as waves collide with your blockers.
- Manage endgame pressure: Watch health bars during the final elite rush, cycling in reserve blockers if your primary defenders take heavy sustained damage.
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Player Comments
78 players commented on this guide.
I tried this today and it worked better than my old setup.
Can you add more details about early game in a future update?
Nice guide. I am checking the other Guild of Monster Girls articles next.
This saved me time in the early game.