To clear Stage 1-3 (Weird Sewer) in GunzTower: Pixel Dungeon RPG, equip your newly unlocked sub-weapon to burst down dense groups, navigate floor traps to preserve health, and defeat the boss quickly by circling around its magic projectile attacks.
Using Your Sub-Weapon
Reaching Stage 1-3 unlocks the secondary weapon slot. While your primary weapon provides steady, sustained fire, your sub-weapon acts as a high-damage burst tool.
- Open with the sub-weapon: Fire your sub-weapon at the start of a combat encounter to eliminate or soften clustered enemy packs before falling back on standard primary fire.
- Manage your cooldowns and ammunition: Sub-weapons operate on separate cooldown timers or ammo pools. Avoid holding onto charges for too long; deploy them frequently against tough elite mobs or crowded doorways.
- Maintain space: Rely on your primary weapon to finish off surviving enemies from a distance while your sub-weapon recharges.
Avoiding Sewer Floor Traps
Stage 1-3 introduces hazardous floor traps along corridors and room entrances. Stepping on these traps deals direct damage and disrupts your movement, leaving you exposed to enemy fire.
- Check room thresholds: Pause before crossing doorway perimeters, as trigger plates and spikes frequently sit right inside room transitions.
- Avoid tight wall hugging: Do not stick closely to outer perimeter walls where stationary traps are commonly positioned. Keep your movement centered or in mid-range lanes.
- Turn traps against melee enemies: Kite pursuing melee monsters across active floor spikes to deal passive environmental damage without spending ammo.
Defeating the Skeleton Warrior Mage Boss
The boss at the end of Stage 1-3 wears the armor of a skeleton warrior, but it attacks primarily with ranged magic spells rather than close-combat melee strikes. Engaging it in prolonged close-quarters trades will expose you to high-damage spell spreads.
- Unload sub-weapon charges immediately: As soon as you enter the arena, fire your sub-weapon into the boss during its initial spawn frame. A fast burst attack can deplete a large portion of its health bar before it casts.
- Circle-strafe magic volleys: The boss fires fans and lines of magic projectiles. Circle around the boss continuously rather than backing away in a straight line, which keeps you directly inside the spell trajectory.
- Counterattack during recovery frames: The boss pauses briefly after casting a volley. Use this gap to land primary weapon shots, then immediately resume circling before the next spell wave launches.
Once the boss is defeated, collect all dropped gold, items, and upgrade materials scattered across the arena before exiting through the portal to prepare for subsequent stages.
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83 players commented on this guide.
This saved me time in the early game.
This helped me understand strategy much better.
The explanation is clear, especially for beginners.
The tips are practical and easy to follow.