To beat attrition control decks such as Control Priest and Control Warlock with Heavy Pure Paladin in Hearthstone, shift from all-in early face damage to multi-wave resource pacing. Instead of emptying your hand for an early lethal, maintain your pure-class restrictions, refill resources through The Purator, and stagger the zero-cost Discover minions generated by The Countess across consecutive turns.

Aggro vs. Heavy Pure Paladin Deck Roles

Heavy Pure Paladin—often termed "Large" Pure Paladin—sacrifices explosive early swarms to build resilience against removal-heavy opponents. Both variants require running zero neutral cards to trigger Pure Paladin payoff conditions, but their curves and win conditions target different opponents.

Strategic ElementAggro Pure PaladinHeavy Pure Paladin ("Large")
Primary Win ConditionFast lethal via low-cost buffsMulti-wave late-game threats
Mid-Game Draw EngineLightray and cheap cantripsThe Purator multi-tribe tutor
High-End PayoffsThe Countess as a burst finisherThe Countess and The Leviathan
Favorable MatchupsFast combo and fragile boardsControl Priest and Control Warlock

Managing Hand Size and The Purator

The Purator solves Pure Paladin's card-draw limitations against control strategies by tutoring a minion of each minion type from your deck when played.

  • Maintain open hand space: The Purator can draw up to four cards on entry. Ensure you have no more than six cards in hand before playing it on Turn 5 or Turn 6 so you do not burn The Countess or key removal cards on the next draw.
  • Curate high-impact pulls: Each tribal slot in your deck guarantees a specific tool. A Mech pull draws The Leviathan for immediate Rush removal and Dredge utility, while Dragon, Elemental, or Beast inclusions secure defensive stats and board presence.
  • Anchor the mid-game: The 4/6 Taunt body halts mid-game attacks, letting you transition safely into Turn 7 and Turn 8 bomb turns.

Do not play The Purator purely to spend unused mana if your hand is already near capacity. Save it to restock your hand immediately after an opponent commits their first large board wipe.

Sequencing The Countess and Legendary Invitations

The Countess adds three Legendary Invitations to your hand upon entry, each discovering an out-of-class Legendary minion that costs zero mana. Playing all three Invitations on a single turn leaves you vulnerable to a single sweep. Instead, stagger them across multiple turns to force back-to-back answers:

  1. Turn 7 (The Countess): Play The Countess onto an active or stable board. Ensure you have at least three empty hand slots before casting her so none of the Invitations burn.
  2. Turn 8 (First Wave): Cast one Invitation to discover a threat, play it for zero mana, and commit a mid-range class minion alongside it. This forces the opponent to use single-target removal without exposing your entire payload.
  3. Turn 9 (Second Wave): Cast the remaining two Invitations together, using remaining mana on Hero Powers or Divine Shield buffs. This demands a premium, high-cost area-of-effect clear.

When choosing discovered Legendaries, prioritize Colossal minions, sticky Deathrattle bodies, or direct battlecry damage over passive utility effects.

Control Priest

Control Priest relies on sweeping removal such as Whirlpool, Shadow Word: Ruin, and single-target recovery via Cannibalize. Committing several high-attack minions at the same time gives Priest maximum value from their sweepers.

  • Bait single-target removal early using individual threats like Lightray and The Leviathan.
  • Never commit more than two substantial threats to the board simultaneously before The Countess is deployed.
  • Once the Priest expends their primary silence spells and hard removal on mid-game minions, start your Legendary Invitation turns to close the match.

Control Warlock

Against Control Warlock, the primary hurdles are Defile board clears and the late-game portal summoned by Sargeras, the Destroyer.

  • Avoid using the Paladin Hero Power if spawning a 1/1 Silver Hand Recruit creates a clean 1-2-3 health ladder for Defile.
  • Favor tall minions protected by Divine Shield that absorb symmetrical damage spells.
  • Maintain enough board tempo by Turn 8 to prevent the Warlock from safely playing Sargeras onto an empty board.
  • If the Nether Portal is already active, ignore defensive trading and send your zero-cost Legendary Invitation minions directly at the enemy hero to win before Taunt generation overwhelms the board.

Mulligan Strategy

  • Always Keep: Righteous Protector and standard 2-cost class minions to establish an early defensive board.
  • Against Control (Priest, Warlock): Keep The Purator to guarantee mid-game hand refills. Keep The Countess if you already have a 2-drop and a 3-drop in hand.
  • Against Aggro or Tempo: Mulligan away high-cost cards, including The Countess and Lightray. Seek cheap Divine Shield minions and early removal to survive the initial turns.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.