To pilot Reborn Y'Shaarj Priest in Hearthstone, stall the early game with cheap defensive spells, cheat a copy of Y'Shaarj onto the board by turn six, and duplicate it immediately using Reborn and Deathrattle enchantments. Once your primary threat enters the graveyard, cycle resurrection spells each turn to overwhelm your opponent with high-stat boards.
Restrict the Minion Pool for Consistent Summons
The deck relies on keeping its minion pool strictly limited to high-impact threats, centered on Y'Shaarj. Do not include low-cost minions or utility battlecry minions. Because Battlecry effects do not trigger when summoned directly from the deck or graveyard, small minions only dilute your summon targets and weaken resurrection turns.
- Primary Threat: Y'Shaarj pulls another minion directly from your deck at the end of each turn.
- Secondary Threat: Heavy minions like Neptulon provide immediate board presence or Rush if recruited instead.
- Recruitment Enabler: Shadow Essence summons a 5/5 copy of a minion from your deck on turn six, or earlier if discounted.
- Early Spell Stall: Spells like Palm Reading discount your expensive setup cards, while Penance, Spirit Lash, Holy Nova, Shadow Word: Pain, and Shadow Word: Death control the board until turn six.
Protect and Duplicate Y'Shaarj with Spells
Summoning a single Y'Shaarj is vulnerable to hard removal like Hex, Polymorph, or Brawl. To prevent losing your tempo, enchant Y'Shaarj on the same turn it is summoned whenever mana permits:
- Embalming Ritual (1 Mana): Grants Reborn. When Y'Shaarj is destroyed, it returns to the board with 1 Health and retains its end-of-turn recruitment aura.
- Grave Rune (4 Mana): Grants "Deathrattle: Summon two copies of this minion." When destroyed, it replaces itself with two full-stat copies.
- Combined Buffs: Stacking both enchantments ensures that board clears or minion trades leave multiple copies in play, maintaining end-of-turn recruitment triggers.
Chain Graveyard Resurrections
After enchanted copies of Y'Shaarj die, both the original minion and the 1-Health Reborn version enter the dead minion pool. Use resurrection spells to repeatedly summon them back to the board:
| Resurrection Spell | Mana Cost | Graveyard Mechanics and Effect |
|---|---|---|
| Eternal Servitude | 4 Mana | Discovers a friendly minion that died, allowing you to select an uninjured copy. |
| Lesser Diamond Spellstone | 7 Mana | Resurrects up to four different friendly minions once fully upgraded by casting spells. |
| Mass Resurrection | 9 Mana | Summons three friendly minions that died, creating an instant multi-threat board. |
Even if a resurrection spell summons damaged 1-Health copies created by Reborn, their end-of-turn recruitment triggers fire simultaneously, pulling additional large threats from your deck.
Matchup Adjustments
Adapt your playstyle depending on your opponent's deck speed and removal options:
- Against Aggro: Spend cheap removal like Penance and Spirit Lash immediately to protect your Health pool. Do not save removal for discount synergies. Play Shadow Essence on turn six to force the opponent to trade into a large body.
- Against Transformation and Silence: If your opponent runs Polymorph or Hex, avoid leaving an unenchanted Y'Shaarj on the board. Trade Y'Shaarj into high-attack enemy minions on your own turn so that it enters the graveyard before the opponent can transform it.
- Against Combo Decks: Direct all minion attacks at the enemy hero. Rely on multiple recruitment triggers per turn to set up a lethal board before the opponent finishes assembling their combo.
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Player Comments
70 players commented on this guide.
Nice guide. I am checking the other Hearthstone articles next.
Can you add more details about early game in a future update?
This guide answered the exact question I had.
I wish I had read this before upgrading the wrong thing.