The supplied draft recommends saving interrupts for a boss charge and defensive ultimates for a heavy attack in Eva Chapter 6’s “Forced Reboot.” It does not establish that these attacks or timing cues occur, so treat them as conditional guidance rather than confirmed encounter mechanics.
Try this ultimate rotation
- If the boss begins a charge and you have an interrupt, save and use it during that animation.
- If a heavy attack is coming and you have a defensive or healing ultimate, hold it for that threat rather than spending it early.
- Use damage ultimates when the boss is vulnerable, if you can identify such a window.
- Avoid using every ultimate at once; keep an interrupt or defensive ability available if another threat follows.
The draft also suggests replacing a secondary damage dealer with a hero who can interrupt or stun if your team lacks crowd control. It provides no specific hero names or evidence that a particular swap will work, so make that change only if your available heroes have the needed skill.
If the team keeps failing at the same point, review whether your timing matches the threats you can actually observe. The draft suggests improving tank gear or artifacts, or farming earlier stages for upgrade materials, but it does not establish a required power threshold.
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Player Comments
143 players commented on this guide.
Nice guide. I am checking the other Hero Wars: Alliance Adventure articles next.
This guide answered the exact question I had.
This saved me time in the early game.
I tried this today and it worked better than my old setup.