To clear Pure Fiction Stage 4 ("Trailblazing" mode) in Honkai: Star Rail and reach the 60,000-point reward threshold without Eidolons (E0) or signature Light Cones, focus on high-frequency area-of-effect (AOE) damage, Energy Regeneration Rate, and manual Ultimate timing. Utilizing E0 non-signature setups with units such as Hianxi, Fushitu, and Saber requires compensating for lower baseline damage by maximizing turn efficiency and wave-clearing mechanics.
Gear and Stat Priorities for Non-Signature Builds
Without signature Light Cones or Eidolons, your primary bottleneck is per-hit damage output. To maintain steady point scoring within the stage's strict turn limits, shift your build priorities toward speed and energy generation.
- Energy Regeneration: Equip Energy Regeneration Rate Link Ropes and 4-star Light Cones that generate energy to trigger Ultimates more frequently, offsetting lower raw stat multipliers.
- Speed and Action Frequency: Build relic sub-stats for higher Speed to gain extra actions per cycle. Faster turns keep enemy action delays from stalling your overall wave-clearing rotation.
- Utility Light Cones: Choose 4-star Light Cones that offer passive Speed bonuses, team action advances, or energy utility rather than pure single-target stat sticks.
Tactical Wave Management and Manual Rotations
Auto-battle often wastes high-damage attacks on near-dead enemies. Securing a high score with budget builds requires active manual control:
- Reserve Ultimates for Fresh Waves: Avoid using broad AOE Ultimates to finish off a single low-health elite. Use basic attacks or single-target skills to clear remaining low-HP targets, then trigger Ultimates immediately after a full wave spawns.
- Clear Low-HP Targets First: Eliminate small enemy units rapidly to force fresh targets onto the field, preventing board clutter from capping total point accumulation.
- Align Damage with Phase Buffs: Match your main damage types and attack types to the active stage mechanics for the current phase to leverage bonus damage or break triggers.
- Use Action Advancement Supports: Bring support characters capable of advancing your main damage dealer's turn so they can immediately follow up on fresh waves.
Limitations and Trade-Offs
Operating at the E0 non-signature level creates specific tactical constraints compared to high-investment teams:
| Trade-Off / Limitation | Underlying Cause | Recommended Mitigation |
|---|---|---|
| Lower Damage Ceiling | Lack of signature weapon stats and Eidolons | Stack Energy Regeneration Rate to increase Ultimate usage frequency |
| High RNG Vulnerability | Unfavorable target selection or debuff misses | Play manually and swap support elements to match enemy weaknesses |
| High Talent Investment Floor | Reduced stat margins from budget gear | Maximize character levels and key damage/support Talent Traces first |
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Player Comments
34 players commented on this guide.
The explanation is clear, especially for beginners.
Can you add more details about strategy in a future update?
This helped me understand strategy much better.
This guide answered the exact question I had.