To clear Pure Fiction Stage 4 ("Trailblazing" mode) in Honkai: Star Rail and reach the 60,000-point reward threshold without Eidolons (E0) or signature Light Cones, focus on high-frequency area-of-effect (AOE) damage, Energy Regeneration Rate, and manual Ultimate timing. Utilizing E0 non-signature setups with units such as Hianxi, Fushitu, and Saber requires compensating for lower baseline damage by maximizing turn efficiency and wave-clearing mechanics.

Gear and Stat Priorities for Non-Signature Builds

Without signature Light Cones or Eidolons, your primary bottleneck is per-hit damage output. To maintain steady point scoring within the stage's strict turn limits, shift your build priorities toward speed and energy generation.

  • Energy Regeneration: Equip Energy Regeneration Rate Link Ropes and 4-star Light Cones that generate energy to trigger Ultimates more frequently, offsetting lower raw stat multipliers.
  • Speed and Action Frequency: Build relic sub-stats for higher Speed to gain extra actions per cycle. Faster turns keep enemy action delays from stalling your overall wave-clearing rotation.
  • Utility Light Cones: Choose 4-star Light Cones that offer passive Speed bonuses, team action advances, or energy utility rather than pure single-target stat sticks.

Tactical Wave Management and Manual Rotations

Auto-battle often wastes high-damage attacks on near-dead enemies. Securing a high score with budget builds requires active manual control:

  1. Reserve Ultimates for Fresh Waves: Avoid using broad AOE Ultimates to finish off a single low-health elite. Use basic attacks or single-target skills to clear remaining low-HP targets, then trigger Ultimates immediately after a full wave spawns.
  2. Clear Low-HP Targets First: Eliminate small enemy units rapidly to force fresh targets onto the field, preventing board clutter from capping total point accumulation.
  3. Align Damage with Phase Buffs: Match your main damage types and attack types to the active stage mechanics for the current phase to leverage bonus damage or break triggers.
  4. Use Action Advancement Supports: Bring support characters capable of advancing your main damage dealer's turn so they can immediately follow up on fresh waves.

Limitations and Trade-Offs

Operating at the E0 non-signature level creates specific tactical constraints compared to high-investment teams:

Trade-Off / LimitationUnderlying CauseRecommended Mitigation
Lower Damage CeilingLack of signature weapon stats and EidolonsStack Energy Regeneration Rate to increase Ultimate usage frequency
High RNG VulnerabilityUnfavorable target selection or debuff missesPlay manually and swap support elements to match enemy weaknesses
High Talent Investment FloorReduced stat margins from budget gearMaximize character levels and key damage/support Talent Traces first
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.