Beyond power creep, the complaints described in the supplied material focus on repetitive endgame challenges, pressure to optimize teams for rewards, and the cost of keeping up with new characters. If those issues are affecting your play, decide which modes and characters you actually want to prioritize rather than treating every new unit or maximum clear as a requirement.

Complaints beyond power creep

The draft describes endgame modes as repetitive and says the push for fast, high-reward clears can make team building feel restrictive. It also points to the resources and investment needed to build characters while new banners continue to arrive.

These are themes presented in the draft, not independently verified findings or a measure of how common each complaint is. The supplied video title confirms that its topic includes criticism beyond numerical power growth, but its description does not identify those specific complaints.

What to do with that criticism

Use the issues that match your own experience to set priorities:

  • Pull for characters whose playstyles interest you; the draft advises against feeling obligated to pursue every banner.
  • Decide whether a faster endgame clear is worth optimizing for, or whether you would rather play at a pace that suits you.
  • Treat maximum rewards as an optional goal when a particular clear is frustrating; the draft says you do not need to earn every top clear immediately.

The material does not establish which characters are worth pulling, how much investment a clear requires, or whether a specific team can replace another. Make those choices based on your own roster and goals rather than treating broad criticism as a character ranking.

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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.