To clear Grapple Trial 9 in Idle Slayer: Addictive Clicker using the momentum glitch, double-tap your grapple input at the apex of an upward swing while colliding with the upper ceiling boundary. This converts your angular momentum into flat horizontal speed, allowing you to bypass the narrow spike corridor and clear the trial without chaining frame-tight mid-air hooks.

How the Collision Glitch Works

Under standard physics, tethering to a grapple anchor pulls your character along a curved radial arc, converting upward momentum into a downward drop once you release. However, if your character model connects with an anchor while touching an overhead ceiling hitbox, the game registers an obstruction while continuing to calculate forward angular speed.

Releasing the tether precisely at this ceiling contact point prevents the engine from applying standard downward gravity. Instead, the stored angular force converts into linear forward velocity, carrying your character horizontally over the hazard zone.

Step-by-Step Execution

Follow these steps from the starting platform to trigger the shortcut:

  1. Build Entry Speed: Run off the initial platform edge to establish baseline horizontal velocity. Do not waste grapple attempts before reaching the approach zone.
  2. Latch to the High Anchor: Aim your grapple upward at an acute forward angle toward the highest ceiling node at maximum reach. Avoid latching onto lower or secondary nodes.
  3. Hold Through the Upward Arc: Hold the grapple input continuously until your character passes the 45-degree mark of the swing and reaches the peak of the arc against the upper ceiling boundary.
  4. Execute the Apex Double-Tap: Rapidly double-tap the grapple button the moment your character model grazes the ceiling collision mesh. The first tap releases the radial line, and the second tap registers the boundary contact to cancel downward gravity.
  5. Coast Over Hazards: Do not press the jump button during this transition. Let the straight horizontal momentum carry your character across the spike gap to safety.

Troubleshooting Common Failure Points

If the skip fails, check your timing and targeting against these specific mechanical triggers:

  • Dropping straight down into pits: Releasing the grapple hook before reaching peak height leaves your character beneath the boundary clip zone. Hold the initial grapple slightly longer until your character visibly contacts the upper ceiling before tapping release.
  • Colliding with mid-track spikes: Latching onto a lower anchor node flattens your trajectory too early. Ensure your touch point or cursor is directed upward toward the highest anchor node so the swing reaches the ceiling mesh.
  • Sudden vertical hazard collisions: Pressing the jump input during the swing or release phase resets your collision box, sending your character upward or downward into lethal spikes. Rely entirely on grapple inputs.
  • Missed double-tap registration: Input lag or frame drops can swallow the rapid second tap. Lower your visual settings if your device drops inputs during physics-heavy trial sequences.
Idle Slayer: Addictive Clicker icon

Free Idle Slayer: Addictive Clicker Codes

Current active codes and how to redeem them.

View Codes
James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.