For your 11th character slot in IdleOn - Idle RPG, choose a second Blood Berserker (Barbarian). If your cooking ladle generation and fishing prints are already sufficient, recruit a second Bubonic Conjuror (Shaman) instead. Under no circumstances should you create a second beginner or secret class character, as doing so permanently damages your account's skilling talent bonuses.
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Never Roll a Second Secret Class
Never make your 11th character a Beginner, Journeyman, Maestro, or Voidwalker.
The secret class progression line relies on talents such as Right Hand Action and Enhancement Eclipse. These skills provide massive account-wide combat and efficiency bonuses, but they only trigger when your Voidwalker holds the strictly highest level in non-combat skills across your entire roster.
Creating a second secret class creates competing skill pools:
- Non-combat experience splits between both characters, preventing your primary Voidwalker from staying ahead of your specialized gathering classes.
- Passive efficiency, experience, and damage multipliers fail to apply cleanly when the class cannot maintain the sole top ranking.
- Duplicate secret classes cannot double unique card drops or weekly boss rewards.
- Class change tokens cannot convert a beginner branch character into a Warrior, Mage, or Archer, leaving the slot permanently compromised.
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The Standard 10-Character Roster Baseline
Evaluating your 11th slot assumes you have established the standard 10-character account foundation, which divides responsibilities evenly across all archetypes:
| Character Slot | Class Selection | Primary Account Function |
|---|---|---|
| Slot 1 | Divine Knight (Squire) | Active crystal farming, construction build speed |
| Slot 2 | Blood Berserker (Barbarian) | World 4 cooking progression, ladle farming, fishing |
| Slot 3 | Divine Knight (Squire) | 3D printer construction sampling, drop rate stacking |
| Slot 4 | Bubonic Conjuror (Shaman) | Active alchemy liquid farming, laboratory line connection |
| Slot 5 | Elemental Sorcerer (Wizard) | Altar leveling, worship charge siphon, printer links |
| Slot 6 | Elemental Sorcerer (Wizard) | Active mob portal farming, monster drop duplication |
| Slot 7 | Siege Breaker (Bowman) | Sailing speed, pirate flag progression, smithing |
| Slot 8 | Beast Master (Hunter) | Pet breeding bonuses, trapping, anvil production |
| Slot 9 | Siege Breaker (Bowman) | AFK sailing loot generation, bug catching 3D prints |
| Slot 10 | Voidwalker (Maestro) | Account skilling speed, speedruns, printer buffs |
This distribution yields three Warriors (two Divine Knights, one Blood Berserker), three Mages (two Elemental Sorcerers, one Bubonic Conjuror), three Archers (two Siege Breakers, one Beast Master), and one Voidwalker.
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Primary Choice: Second Blood Berserker
A second Blood Berserker is the standard choice for slot 11 because late-game account scaling relies heavily on World 4 cooking.
- Ladle Generation: Cooking recipes provide multiplicative bonuses to total damage, base stats, and skill efficiencies. A single Blood Berserker using Apocalypse Chow cannot generate enough ladles to keep high-tier recipe timers moving. Adding a second Berserker doubles your daily AFK combat ladle income.
- Fishing Resources: High-tier recipes and alchemy bubbles consume large volumes of bloaches and deep-sea fish. A second Berserker can take dedicated fishing printer samples and harvest nodes, freeing your primary Berserker to push combat maps and stack monster kills.
Choosing a Berserker balances your warrior line at two Divine Knights and two Blood Berserkers.
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Alternative Choice: Second Bubonic Conjuror
If your kitchen meal levels are already elevated and ladle income is not a bottleneck, choose a second Bubonic Conjuror.
- Laboratory Connections: Unlocking late-game World 4 Laboratory jewels and bonuses requires dedicating multiple characters to tubes. A second Bubonic Conjuror acts as a permanent lab worker with high line width, preventing you from having to bench combat-focused characters like your Siege Breakers or Elemental Sorcerers.
- Liquid Generation: A second Shaman increases daily alchemy liquid yields, speeding up high-cost bubble upgrades and cauldron investments.
Why Archers Are Not Recommended
Avoid using slot 11 for an Archer. A second Beast Master provides negligible value because pet breeding and trapping scale through account-wide mechanics rather than duplicated active talents. A third Siege Breaker suffers steep diminishing returns on boat speed and island discovery compared to the direct material output of a Berserker or Conjuror.
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Next Steps for Slot 11
- Pre-craft Gear: Assemble an Amarok or Chizoar armor set, high-tier tools, and movement speed potions before unlocking the character.
- Promote Immediately: Complete the initial tutorial quests and speak to the class promoter in the World 1 town right away to assign the base Warrior or Mage class.
- Push Portals: Use combat talent presets to clear world completion portals rapidly until reaching World 4, then specialize the character into either dedicated ladle farming or laboratory duty.
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Player Comments
123 players commented on this guide.
This saved me time in the early game.
Nice guide. I am checking the other IdleOn - Idle RPG articles next.
Good guide for IdleOn - Idle RPG players. The heroes part was useful.
The explanation is clear, especially for beginners.