To beat Breaking the Ice on Veteran difficulty with a three-star rating in Kingdom Rush Vengeance TD+, build a dense kill zone at the central intersection using ground blockers and magic damage, while using Beresad’s unrestricted flight to cover split paths and shred armored targets. Concentrating tower upgrades at the main convergence point prevents leaks without wasting gold on scattered defenses.
Hero Control: Managing Lanes with Beresad
Beresad is critical for this stage because his aerial mobility bypasses the map’s frozen bottlenecks, allowing him to respond immediately to sudden surges across separated paths.
- Primary Position: Station Beresad directly over the main central intersection during standard waves to soften clustered enemy packs with area-of-effect basic attacks.
- Flank Coverage: Manually redirect Beresad to secondary paths whenever fast runners or unfortified spawns appear. Because he ignores ground terrain, he can clear auxiliary lanes without requiring dedicated tower investments.
- Armored Threat Focus: Direct Beresad’s breath attacks and active skills onto high-health winter brutes and armored champions, allowing your towers to clear the lighter supporting infantry.
Early-Wave Defense Setup
Initial gold is tight on Veteran mode. Avoid spreading low-tier towers across every path; instead, anchor the natural convergence point where routes merge before reaching the exit.
- Place Ground Blockers: Build barracks or stalling towers at the central junction to force incoming runners to halt and cluster together within your hero's attack area.
- Add Ranged Support: Back the frontline with basic ranged options focused on finishing off isolated runners that slip past blockers.
- Smooth Early Waves with Beresad: During waves 1 through 3, float Beresad forward along incoming lanes to thin out vanguard waves before they reach your unfortified choke.
- Hold Global Powers: Reserve active hero skills and global spells for heavy enemy clumps rather than spending them on stray scouts.
Mid-Game Upgrades and Late-Wave Execution
As the stage progresses, incoming waves introduce heavily armored targets and durable siege units that resist basic physical damage. Shift your gold entirely into deep upgrades at your primary choke.
Transition to High-Tier Magic
Upgrade your core damage dealers to tier three and tier four magic towers at the central intersection. Magic damage pierces heavy armor, melting elite winter units while your blockers absorb basic hits. Upgrade your stalling units with sustain or crowd-control abilities to keep enemies pinned inside your magic towers' firing ranges.
Deploying Skills and Reinforcements
When dense enemy packs collide with your central choke, trigger Beresad's ultimate ability to inflict immediate area burst damage. Coordinate this with global reinforcement powers to restall the wave inside your primary damage arc.
If your frontline blockers collapse under heavy late-wave pressure:
- Place reinforcements slightly behind the original engagement line rather than directly on top of attacking enemies.
- Pull Beresad back along the path to intercept any breakthrough targets while your global cooldowns recharge.
Veteran Strategy Checklist
| Tactical Focus | Target Execution | Stage Benefit |
|---|---|---|
| Hero Repositioning | Shift Beresad across lanes as secondary threats spawn | Cleans up auxiliary routes without spending extra gold |
| Kill Zone Density | Stack high-tier magic towers and blockers at the center | Melts heavily armored targets in a concentrated area |
| Skill Timing | Trigger hero powers as heavy packs hit the frontline | Prevents blocking units from being overwhelmed |
| Emergency Recovery | Place reinforcements behind fallen blocker lines | Buys time for artillery and Beresad to finish leaking foes |
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Player Comments
132 players commented on this guide.
I tried this today and it worked better than my old setup.
Nice guide. I am checking the other Kingdom Rush Vengeance TD+ articles next.
This guide answered the exact question I had.
Good guide for Kingdom Rush Vengeance TD+ players. The strategy part was useful.