To beat Bolgur's Throne in Kingdom Rush Vengeance TD+, anchor your defense around the central intersection where the enemy paths converge. Dwarven forces rely heavily on armor, so place high-damage magic towers supported by ground blockers at this main choke point, position anti-air coverage along the center track, and cycle summons directly in front of King Bolgur's war machine to keep it stationary during the final wave.

Central Chokepoint and Tower Setup

Bolgur's Throne funnels multi-lane dwarven forces into a single exit path. Do not scatter unupgraded towers across early spawn tracks. Instead, concentrate your gold on building and upgrading towers around the central junction.

  1. Establish a frontline block: Place stalling units, such as Orc Warriors or Dark Knights, right before the tracks merge to hold early infantry in place.
  2. Add early physical damage: Use ranged physical towers to clear fast scouts and light quarrymen during the initial waves.
  3. Upgrade key towers to tier two or three: Prioritize upgrading two complementary towers at the bottleneck over filling peripheral plots with basic structures.
  4. Deploy magic damage: Introduce magic towers, such as the Infernal Mage or Blazing Gem, adjacent to your stall point before heavily armored units arrive.

Countering Enemy Types and Armor

Dwarven Mechs, Forge Guards, and elite infantry feature heavy plate armor that sharply reduces physical damage. Magic damage melts these targets while they fight your blockers.

Threat CategoryPrimary Enemy TypesRecommended CounterTactical Priority
Heavy PlateDwarven Mechs, Forge GuardsInfernal Mage / Blazing GemMelt high armor ratings at the choke
Swarm InfantryQuarrymen, Miners, Clockwork BotsBone Flingers / Goblin RocketClear fodder to stop them meat-shielding heavy units
Airborne RaidsGyrocoptersShadow Archers / Spirit MausoleumTarget fliers early before they bypass ground blocks
Boss EngineKing Bolgur (War Machine)Concentrated Magic + Stall RotationCycle summons to force attack animations while beams ramp

Ensure your ranged towers have overlapping air coverage over the central track so Gyrocopters are eliminated before reaching the exit. To catch fast transport carts and sprinters that break through your main line, place a secondary reinforcement rally point slightly behind the primary choke point.

Hero Movement and Skill Timing

Your hero acts as a mobile response unit to cover defensive splits and absorb elite pressure:

  • Early Waves: Station your hero on whichever side path lacks upgraded towers to hold off brutes.
  • Mid Waves: Pull your hero back to the central junction to help clear dense packs and support mechanical fights.
  • Late Waves: Patrol behind the primary line to intercept leakers and shielded automatons.

Hold reinforcement spells and area abilities, like Soul Impact, until physical blockers group three or more elite enemies into a tight cluster. Discharging abilities against single or scattered units reduces their impact.

Defeating King Bolgur

In the final wave, King Bolgur enters the stage in a massive mechanical throne. He has a large health pool, hits hard with area attacks that quickly wipe basic ground units, and resists standard root effects.

  • Clear escort units immediately: Use hero abilities, artillery, and spells to wipe out the minions marching with Bolgur. Removing escort units prevents single-target towers like the Blazing Gem from switching targets and resetting their damage ramp-up.
  • Cycle disposable blockers: Summon reinforcements directly in front of the war machine. While Bolgur will destroy basic units quickly, each attack forces him into a strike animation, halting forward movement.
  • Maintain magic focus: Keep the machine stalled within range of your upgraded magic towers until its health is depleted.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.