To beat Stage 1 (Vez'nan's Tower) on Normal difficulty with a three-star rating in Kingdom Rush Vengeance TD+, build a concentrated kill zone around the primary bend near the path intersection. Anchor the frontline with your hero, Veruk, stall incoming foot soldiers with an Orc Warriors Den, and eliminate runners using Shadow Archers. Upgrading your central towers before expanding across the map prevents leaks and clears every wave cleanly.
Initial Setup at the Main Bend
Spreading starting gold across outer build plots dilutes your damage output and forces your hero to sprint between isolated leaks. Placing your defensive core around the primary bend ensures incoming enemies take continuous ranged damage while stalled.
Build the following towers before calling the first wave:
- Orc Warriors Den: Place this on the inner bend of the road. Set the rally point slightly forward so the guards engage oncoming waves within the firing arcs of your ranged towers.
- Shadow Archers: Construct this directly adjacent to the barracks. Fast attack rates make archers the most reliable early answer to unarmored infantry and quick runners.
- Secondary Support Slot: Reserve an adjacent slot for an Infernal Mage or Goblin Rocket Riders to handle clumped groups and any armored resistance arriving in later waves.
Hero Positioning and Active Skills
Station Veruk directly in front of your Orc Warriors. Veruk acts as your primary damage sponge, keeping basic recruits from being overwhelmed while dishing out heavy melee cleaves.
- Stay in tower range: Do not push Veruk deep toward the enemy spawn point. Fighting far ahead leaves your towers idle and slows down overall clear times. Keep him inside the firing arc of your Shadow Archers so his targets die quickly.
- Summon goblin minions: Activate Veruk's minion skill when enemy groups grow dense. The extra bodies create a secondary roadblock, catching faster foot soldiers before they can run past Veruk while he is locked in combat.
Ability Timing and Wave Management
Relying solely on towers can leave you vulnerable during sudden enemy surges. Use your free abilities consistently to prevent swarms from building momentum.
- Deploy Reinforcements: Drop Reinforcements right behind Veruk. This forms a second containment line that catches stragglers while dealing steady supplemental damage. Because Reinforcements cost zero gold and reset quickly, cycle them constantly.
- Cast Soul Impact on clusters: Save your burst damage spell, Soul Impact, for tight clusters of enemies that pile up around your frontline blockers. Wiping out grouped targets clears the path instantly and provides immediate bonus gold for upgrades.
Tower Upgrade Priority
Upgrading your central towers to Tier 2 yields substantially more combat value than buying new Tier 1 towers on distant plots. Higher tiers increase attack speed, physical damage, and defensive survivability.
| Priority | Tower Choice | Tactical Objective |
|---|---|---|
| 1 | Shadow Archers (Tier 2) | Increases attack rate and base damage to eliminate fast runners. |
| 2 | Orc Warriors Den (Tier 2) | Boosts guard health and armor to withstand sustained infantry swarms. |
| 3 | Secondary Mage / Artillery | Delivers area burst damage to support the primary choke against dense packs. |
Preventing Late-Wave Leaks
The final waves of Stage 1 introduce higher enemy density, aiming to slip fast units past your blockers while your frontline is occupied.
- Shift rally points back: If incoming waves chip down your Orc Warriors, adjust the rally flag back toward your ranged towers so the guards fight with full defensive support.
- Intercept with Veruk: Manually reposition Veruk into the path of any unit that slips through your front gate; his wide blocking range stops runners immediately.
- Drop Reinforcements on stragglers: If an enemy breaks past your main line, drop Reinforcements directly in front of the runner rather than wasting high-cooldown spells on a single target.
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Player Comments
28 players commented on this guide.
The tips are practical and easy to follow.
Nice guide. I am checking the other Kingdom Rush Vengeance TD+ articles next.
This helped me understand strategy much better.
The explanation is clear, especially for beginners.