To win Grade B Holy Sword Contention matches in Kingshot, secure outer peripheral structures before committing heavily to the central Holy Sword Altar. Grade B matchmaking features alliances with relatively narrow combat power differences. Because high-stat players cannot single-handedly defeat multiple defending marches at this tier, active member attendance and disciplined garrison management decide the match.
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Pre-Match Roster Assignments
Before entering the match, divide participating members into four specialized squads to ensure complete map coverage and avoid wasted march deployments:
- Primary Rally Leaders: The two or three strongest players in the alliance. They initiate assaults on contested structures and clear enemy-held garrisons.
- Fast Capturers: High-mobility cavalry squads assigned to sprint toward uncontested peripheral structures at the opening bell.
- Garrison Anchors: High-defense infantry specialists who hold captured structures and absorb incoming enemy attacks.
- Support Reinforcers: Mid-tier players who fill ongoing rallies and reinforce threatened garrisons without launching uncoordinated solo attacks.
Attendance is the primary win condition in Grade B. An alliance fielding thirty active participants will routinely overrun a twenty-player roster, regardless of minor gear or stat advantages.
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Structure Priorities and Score Generation
Continuous points generated from holding outer structures outweigh the periodic burst points awarded by the central Holy Sword Altar during early phases. Defending the center requires a massive troop commitment that leaves outer nodes exposed.
| Battlefield Structure | Strategic Priority | Primary Function | Deployment Tactic |
|---|---|---|---|
| Relay Towers (Outer) | High (Early Game) | Continuous points, vision | Fast cavalry sprint squads |
| Sanctuaries / Outposts | High (Mid Game) | Buff accumulation, pathing | Balanced infantry garrisons |
| Holy Sword Altar (Center) | High (When Active) | High periodic burst points | Full-member synchronized rallies |
| Resource Depots | Medium | Incremental alliance points | Secondary support marches |
Alliances that secure and hold three or four outer structures while stalling the opponent’s capture timer at the central altar generate a sustained point lead. Trading two peripheral outposts to capture the center yields a net negative point trade over time.
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Three-Phase Match Execution
Organize alliance movement across three distinct battleground phases:
1. Opening Rush
Send all fast cavalry marches to the nearest unoccupied peripheral relay towers. Capturing these nodes yields immediate first-capture score bonuses and starts continuous point generation while the central altar remains locked. Do not deploy marches to the center during this stage.
2. Structural Stabilization
Transition immediately to defense once outer nodes are claimed. A common mistake in Grade B is pushing into enemy spawn boundaries, which leaves newly captured buildings exposed to counter-attacks. Establish at least one dedicated defensive garrison in every captured node before initiating forward incursions.
3. Altar Activation and Endgame
When the central Holy Sword Altar unlocks, assess the point differential:
- Holding a lead: Maintain control over peripheral towers and force the opponent to launch costly rallies against a heavily reinforced position.
- Trailing in points: Coordinate simultaneous distraction rallies on peripheral outposts to split enemy defenders before launching a full-capacity rally against the central altar.
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Garrison and Reinforcement Rules
Holding captured nodes requires strict reinforcement discipline to prevent rapid defensive collapses:
- Match Captain Troop Types: Place your highest-defense infantry specialist as the primary garrison captain, and reinforce them exclusively with infantry. Mixing cavalry or archers into an infantry-led garrison dilutes defense bonuses and causes faster troop losses.
- Respect Capacity Limits: Monitor structural garrison caps. Marches sent to a building that has already hit maximum capacity will idle outside the structure, making them vulnerable to enemy field attacks.
- Stagger Reinforcement Withdrawals: If a garrison takes critical damage, ensure fresh reinforcement marches arrive before battered units withdraw so the structure never sits empty.
- Recycle Idle Marches: Officers should review defensive reports continuously and dismiss surplus defenders from secure backline nodes to redeploy them toward contested frontlines.
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Maximizing Individual Event Rewards
Individual reward tiers in Holy Sword Contention are tied to combat merits earned from direct damage dealt, garrison defense duration, and initial structure captures.
To maximize individual milestone chests:
- Avoid parking marches in uncontested rear resource depots, which generate minimal combat score.
- Rotate defensive marches into actively contested frontline structures where ongoing battles generate steady merits.
- Join primary offensive rallies with full march capacities to maximize breach contributions and secure top-tier reward chests.
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Player Comments
148 players commented on this guide.
This helped me understand strategy much better.
This saved me time in the early game.
The explanation is clear, especially for beginners.
Good guide for Kingshot players. The strategy part was useful.