To maximize squad strength in Last War, prioritize percentage Damage Increase (Damage Boost) and Damage Reduction over flat Attack and Defense. Profile Combat Power (CP) reflects cumulative raw stats, but percentage multipliers dictate actual combat outcomes by scaling total damage output and mitigating high-end enemy bursts.
Attack vs. Damage Boost: Understanding Damage Scaling
Flat Attack provides the baseline value for normal attacks and tactical skills, while Damage Increase applies as a direct multiplier to your final post-mitigation output.
Adding flat Attack yields diminishing returns once heroes reach high levels and utilize standard UR gear. In contrast, a 15% Damage Increase multiplies whatever damage clears an opponent's defensive threshold by an additional 15%. Because skill scaling relies heavily on total calculated damage, percentage boosts generate significantly higher burst damage during combat rounds than equivalent investments in flat Attack points.
| Stat | Primary Sources | Calculation Type | Optimal Investment Phase |
|---|---|---|---|
| Flat Attack | Hero levels, base gear levels, standard tech | Additive base value | Early game (HQ 1–24) |
| Damage Boost (%) | Hero skills, exclusive weapons, advanced tech | Multiplicative final modifier | Mid to late game (HQ 25+) |
| Flat Defense | Armor and Radar base stats, Wall defenses | Additive reduction pool | Early game |
| Damage Reduction (%) | Defensive masteries, gear stars, Drone Data Chips | Percentage cut on incoming hit | All PvP and late-game PvE |
Defense vs. Damage Reduction: Mitigating Incoming Bursts
Flat Defense subtracts a static amount from incoming attacks based on internal formulas. While effective against opponents with lower or equal Attack values, flat Defense loses efficacy when facing advanced offensive research and high-tier attackers whose raw Attack outpaces defensive thresholds.
Damage Reduction bypasses threshold limits by cutting a set percentage of all incoming damage regardless of the attacker's base stats. A front-row tank with high percentage Damage Reduction can reliably withstand multi-million-damage tactical strikes that would otherwise overwhelm raw Defense values.
Balancing Critical Rate and Critical Damage
Critical stats require a paired investment strategy to yield measurable performance gains:
- Critical Rate: Invest in Critical Rate on primary damage dealers like Kimberly or DVA so their multi-hit tactical skills consistently activate critical hits against targets with Crit Resistance.
- Critical Damage: Stack Critical Damage through exclusive gear, hero chip upgrades, and tech nodes only after your Critical Rate is high enough to trigger reliable strikes. Stacking Critical Damage without adequate Critical Rate yields inconsistent damage spikes.
Upgrading Gear and Tech Centers Efficiently
To translate stat priority into progression, allocate resources toward percentage-yielding upgrades:
- Prioritize back-row offensive gear: Upgrade weapons such as the Railgun on your primary damage dealers first, targeting star tiers that unlock passive percentage Damage Boosts.
- Prioritize front-row survivability gear: Invest upgrade ore into Armor and Radar slots for front-row tanks like Murphy or Williams to unlock percentage Damage Reduction milestones before upgrading non-offensive stats.
- Target percentage tech nodes: In the Forces and Alliance Duel research trees, advance through flat-stat nodes using only the minimum levels required to unlock squad-wide Damage Increase and Damage Reduction branches.
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This guide answered the exact question I had.
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