To maximize points and minimize troop losses on Enemy Buster Day in Last War, teleport across server borders to target unshielded bases, scout every garrison before attacking, lead exclusively with your strongest squad, and reapply a Peace Shield as soon as your marches return.

Enemy Buster Day runs every Saturday as the final stage of the weekly Alliance Duel. Kill points scale based on the tier of enemy units defeated, making target quality far more important than attack volume.

Finding Targets and Scouting Bases

When the cross-server invasion window opens, use an Advanced Teleport to jump into the opposing warzone. Avoid blind landings near the opposing server's Capital or the centers of top alliance hives. Instead, scan perimeter sectors for secondary alliances and detached outposts where players frequently let their Peace Shields expire. If a sector is entirely shielded, use a Random Teleport or relocation bookmark to move to another quadrant without lingering in hostile territory.

Never march on an unshielded base without scouting it first. Defenders often leave bases exposed to bait invaders into hidden reinforcements. A single scout plane reveals the defender's hero roster, garrisoned troop tiers, bunker reinforcements, and unprotected resources.

Scout MetricFavorable IndicatorHigh-Risk Threat IndicatorAction
Garrison RosterMismatched heroes or empty squad slotsSynergized, maxed Tank or Aircraft lineupAttack if tiers are favorable; skip if power exceeds your top march
Troop TiersUnits equal to or lower than your marchHigher troop tiers (such as T10 vs. T9)Engage matching or lower tiers; bypass higher tiers immediately
ReinforcementsEmpty bunkerMultiple high-power allied squadsBypass immediately or organize an alliance rally
ResourcesUnprotected stockpiles exceeding depot limitsDepleted resource reservesClear with secondary marches only after the defense falls

If a target holds superior troop tiers or heavy reinforcements, bypass it. Forcing a bad engagement fills hospital beds and trades duel points unfavorably.

Deploying Offensive Marches

Always attack an intact base using your strongest primary squad (March 1) equipped with your highest-leveled heroes and top-tier units. Your primary march must break the target's wall and eliminate the defending garrison. Sending weaker secondary or tertiary marches against an active defense results in heavy casualties and low point returns.

  1. Scout the target: Confirm the defense garrison is unreinforced and manageable.
  2. Launch March 1: Strike the main wall and garrison to wipe defending units.
  3. Follow with cleanup marches: Once the garrison is cleared, send secondary squads to eliminate remaining drill ground units and harvest unprotected resources.
  4. Call a rally for heavy targets: If an unshielded base has a large garrison that exceeds your solo march power, coordinate an alliance rally to distribute incoming damage across multiple players.

Defensive Protocols and Shield Discipline

Attacking drops your shield and broadcasts your position on the map, exposing your base to counter-strikes from defending response teams. To avoid losing your drill grounds in enemy territory, follow strict defensive rules:

  • Shield before moving: Keep your 8-hour Peace Shield active until your scout report confirms a viable target.
  • Re-shield immediately: The moment your offensive marches return to your base, activate a Peace Shield or teleport back to your home server.
  • Break march locks: Keep Random Teleports accessible on your quick-bar to instantly relocate and break incoming attack locks if your shield is on cooldown.
  • Shelter exposed troops: If you are caught unshielded by incoming rallies, protect your soldiers from hospital flooding by dispatching them on long-distance rallies against distant targets or garrisoning them inside allied bunkers.

Reaching the Chest Threshold and Stopping

Your primary objective is reaching the ninth individual Alliance Duel chest. Because higher-tier troop eliminations award significantly more points toward milestone thresholds, targeting equal-tier or slightly lower-tier active garrisons clears chests faster than hitting low-tier empty bases.

Once you unlock your final individual chest and your alliance secures its point requirements, cease offensive raids. Continuing to attack after claiming top rewards exposes your base to unnecessary hospital healing costs, troop deaths, and speed-up depletion. Reapply your Peace Shield and remain shielded through the end of the event.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.