Pause investment in your Squad 2 missile team when universal UR shards, gear enhancement ores, and skill medals begin pulling resources away from your primary formation. In Last War, missile heroes counter aircraft squads effectively, but they require high star tiers, critical hit scaling, and advanced skill levels to survive and deal viable burst damage.
Leaving your missile squad at a functional baseline rather than continuously funneling scarce materials into it secures your primary win condition in best-of-three modes like Warzone Duel and Apex Arena.
Why Mid-Game Missile Upgrades Cause Bottlenecks
Unlike tank formations that offer built-in defensive buffers early on, missile teams depend on raw burst damage and offensive scaling. If a missile squad lacks high star ratings and upgraded gear, frontline units fold before backline damage dealers can unleash their skills.
Pushing a secondary missile squad too early leads to several progression issues:
- Incomplete Star Spikes: Spreading UR universal shards across two squads delays the critical 5-star milestones of your main damage dealers.
- Underleveled Gear: Enhancing secondary gear splits factory production and ore reserves, leaving both squads with mediocre survivability.
- Split Research: Dividing Tech Center research across multiple unit types dilutes the combat bonuses your dominant troop type receives in Alliance Duel and PvP.
Resource Allocation Across Multi-Squad Formations
Competitive battle modes rely on a best-of-three match format. Distributing upgrade materials evenly across all three squads often results in three mediocre lineups that fail against focused opponents.
| Investment Strategy | Resource Impact | Multi-Squad Combat Result |
|---|---|---|
| Continuous Squad 2 Push | Drains UR shards, skill medals, and gear ores across two teams | Leaves Squad 1 fragile and Squad 3 unplayable |
| Pausing at a Functional Plateau | Freezes shard and skill spend on Squad 2 while keeping equipped gear intact | Preserves a viable second squad while funneling resources to Squad 1 |
| Prioritizing Squad 1 Milestones | Directs gold gear refines and exclusive weapon items to core units | Guarantees one dominant win condition and stabilizes arena win rates |
Freezing your missile squad at its current star level allows it to clear map objectives, farm world targets, and defeat weaker secondary lineups without draining your daily growth materials.
Milestones Required Before Resuming Missile Investment
Do not resume spending universal resources on your Squad 2 missile heroes until your account crosses specific development thresholds:
- Squad 1 Core Completion: Your primary squad heroes reach 5 stars with their main skills leveled and full sets of upgraded legendary gear equipped.
- Exclusive Weapon Spikes: Key damage dealers on your primary team unlock their priority exclusive weapon tiers before you allocate weapon components to secondary heroes.
- Primary Tech Progression: Specialized combat trees in the Tech Center for your main troop type (such as tanks or aircraft) are fully researched for your current tier.
- Targeted Shard Reserves: You have accumulated enough universal UR shards to push a missile hero directly to their next major star spike, avoiding small, incremental upgrades that yield no immediate battle impact.
Once your primary formation reliably secures wins in mirror matchups, redirect accumulated shard reserves and gear production back into your missile lineup to build an effective counter squad.
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Player Comments
60 players commented on this guide.
Good guide for Last War players. The resources part was useful.
I tried this today and it worked better than my old setup.
This saved me time in the early game.
This helped me understand resources much better.