In Last War, upgrade Marshall's exclusive weapon to level 30 immediately after finishing Kimberly's weapon to level 30. Marshall acts as the primary buffer in standard Tank squad lineups. Taking his exclusive weapon to level 30 activates a major milestone enhancement that multiplies the offensive output of your entire squad, yielding a higher overall combat return than investing shards into secondary attackers or frontline defenders.
Why Support Scaling Beats Secondary Attackers
Exclusive weapons provide stat boosts at every tier, but level 30 provides a major skill enhancement that fundamentally alters hero combat effectiveness. While reaching level 10 or level 20 offers noticeable improvements, stopping before level 30 leaves key multipliers locked.
Choosing Marshall over a second damage dealer like Stetmann comes down to squad-wide utility:
- Squad-Wide Multiplier: Marshall's skill kit buffs team attack power and critical strike capabilities. Taking his weapon to level 30 supercharges these team-wide buffs, increasing the damage dealt by your primary carry (Kimberly), your secondary carry (Stetmann), and your frontline units simultaneously.
- Diminishing Returns on Solo Upgrades: Upgrading Stetmann's weapon increases only his personal damage. Because combat relies on stacked buffs and critical amplification, multiplying two damage dealers through Marshall produces more squad burst than marginally elevating Stetmann alone.
- Offense Over Defense: Upgrading Murphy improves personal survivability and physical resistance. However, frontline defense depends on defeating enemy damage dealers before your own tanks fall. Marshall's level 30 weapon accelerates your backline's damage output, ending engagements faster rather than merely stalling incoming damage.
The Cost of Spreading Exclusive Weapon Shards
Distributing exclusive weapon shards evenly across an entire lineup is a common progression mistake. Bringing Kimberly, Marshall, Stetmann, and Murphy all to level 10 or 15 inflates overall squad power ratings on paper, but it prevents any hero from unlocking their decisive level 30 combat passives.
Because exclusive weapon costs increase steeply at higher tiers, diverting 20 to 50 shards into secondary heroes delays Marshall's level 30 milestone by weeks or months. In competitive formats such as Alliance Duel and Warzone matches, a team with two completed level 30 weapons routinely outperforms a squad with four partially upgraded weapons.
Tank Squad Exclusive Weapon Upgrade Order
To maximize progression efficiency, save universal exclusive weapon chests and hero-specific shards for one hero at a time using this priority sequence:
| Priority | Hero | Target Weapon Level | Strategic Goal |
|---|---|---|---|
| 1 | Kimberly | Level 30 | Establish your primary carry baseline burst damage. |
| 2 | Marshall | Level 30 | Maximize squad-wide attack buffs and critical scaling. |
| 3 | Stetmann | Level 20–30 | Scale secondary backline burst to finish surviving enemies. |
| 4 | Murphy | Level 10–20 | Secure baseline damage reduction for frontline stability. |
Once Kimberly reaches weapon level 30, commit all incoming weapon materials strictly to Marshall until his weapon hits level 30 before allocating resources toward Stetmann or Murphy.
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Player Comments
132 players commented on this guide.
This guide answered the exact question I had.
I tried this today and it worked better than my old setup.
This saved me time in the early game.
I wish I had read this before upgrading the wrong thing.