To attack with lower-level troops in Last Z: Survival Shooter, you must manually override the squad preparation screen before launching a march. The game automatically assigns your highest-tier units by default, risking heavy hospital recovery costs and high-tier casualties during routine scouting, baiting, or raiding runs.

How to Deploy Lower-Tier Squads

To swap out your top-tier units for lower-tier infantry, vehicles, or ranged units, configure the march manually:

  1. Select your target on the world map—such as an enemy settlement, resource depot, or radar objective—and tap Attack or Rally.
  2. On the squad preparation screen, view the active heroes and their assigned troop counts.
  3. Tap the troop slider or unit icon next to your assigned hero slots to open unit selection.
  4. Deselect your top-tier units (such as T8, T9, or T10) and scroll down to select lower-tier units (such as T4, T5, or T6).
  5. Adjust the unit quantity using the march slider, ensuring your highest-tier pool remains stationed in your base.
  6. Save the setup as a quick-preset if your interface level supports squad saving.

Pair these disposable units with heroes that provide march speed boosts or passive gathering and plunder bonuses. This reserves your primary combat commanders for critical defenses or major alliance rallies.

Tactical Uses for Lower-Level Troops

Deploying low-tier units allows you to probe enemy defenses, absorb counter-attacks, and gather resources without risking top-tier troop losses or filling hospital capacity.

StrategyRecommended TiersPrimary PurposeRisk Level
Scout BaitingTier 1 – Tier 3Triggers defending squads to reveal hero lineups and levelsNegligible
Hospital PaddingTier 4 – Tier 6Fills march capacity while absorbing high-attrition hitsLow
Counter-Attack LureTier 5 – Tier 7Appears vulnerable on the map to draw enemies from shielded basesMedium

Testing Defenses and Baiting Counter-Marches

High-power targets often maintain active defensive assists or counter-attack formations. Sending low-tier units triggers these reactions at minimal cost. If the squad is defeated, casualties incur low hospital resource costs and brief healing timers that can be cleared with basic alliance helps. If an enemy launches a counter-march, their lineup, march speed, and target priority become visible before you commit high-tier troops.

Plundering Warehouses and Damaging Walls

High-tier units are inefficient for clearing residual base resources once an enemy garrison has been defeated. Low-tier units carry substantial resource loads relative to their training and maintenance costs. Dispatching low-tier units to loot emptied settlements keeps your primary strike force stationed at base to repel counter-raids. Low-tier units also deal baseline siege damage to defensive structures, whittling down wall durability without putting elite units at risk of sudden enemy reinforcements.

When to Avoid Using Low-Tier Units

Low-tier deployments can backfire if used in the wrong combat scenarios:

  • Kill-Based Events: Do not send low-tier attacks against fortified bases during Alliance Duel kill days or State vs. State wars. Defeats feed easy kill points to the opponent.
  • Alliance Rallies: Avoid sending lower-tier units to joint alliance rallies against elite world bosses or territory centers, as low-stat units weaken the rally's overall combat effectiveness.
  • Direct Training: Do not train large numbers of low-tier units from scratch late in progression. Maintain a modest reserve of legacy units, and use promotion queues to upgrade excess troops as your base expands.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.