To build an effective squad in LastCamp : Defense, pair frontline close-quarters defenders with area-of-effect demolition specialists and backline precision snipers. Placing your defenders according to weapon range and stacking perks that match their specific damage types prevents enemy swarms from overwhelming your barricades.
Core Survivor Archetypes and Firing Positions
A successful defensive line requires distinct shooter archetypes rather than duplicate weapon types. Assign each archetype to a position that maximizes its effective range and firing coverage:
- Frontline Defenders (Shotguns, Submachine Guns): Place these units directly at the outer perimeter and choke points. Their wide spreads and rapid rate of fire stagger low-health crawlers and fast rushers before enemies reach your barricade.
- Midline Demolition Units (Grenadiers, Explosive Specialists): Position explosive shooters just behind the front line. Their splash damage targets dense clusters, clearing packed horde swarms that single-target ballistic weapons cannot clear quickly enough.
- Backline Marksmen (Precision Snipers): Keep long-range riflemen in elevated or deep rear positions. An unobstructed line of sight allows them to pick off high-priority targets across the screen, such as distant spitters and armored elites, without their high-damage rounds getting wasted on low-threat trash enemies.
Synergistic Perk Selection
Drafting perks between waves should amplify the core mechanics of your fielded units rather than spreading minor stat buffs across unrelated categories. Match mid-wave card drafts to your primary damage dealers:
- Piercing and Fragmentation: Essential for ballistic riflemen and marksmen. Piercing allows rounds to pass through leading runners to strike shielded or durable targets advancing behind them.
- Fire Rate and Reload Speed Reduction: Best suited for high-capacity automatic shooters and shotgunners to eliminate down periods during heavy rush surges.
- Critical Hit Chance and Critical Multipliers: Amplifies high-caliber snipers, allowing them to eliminate elite mutations before special attacks trigger.
- Explosive Radius Expansion: Maximizes the blast radius of demolition grenades and rockets to catch full waves instead of just clipping the frontline edges.
Focusing your upgrades on your squad's dominant weapon category scales team damage significantly better than picking isolated, flat bonuses.
Countering Elite Enemies and Bosses
Elite mutants and stage bosses require targeted responses and active ability management. Save high-impact manual skills for these concentrated threat windows rather than expending them on basic wave enemies.
| Enemy Threat Type | Primary Danger | Survivor Counter | Tactical Action |
|---|---|---|---|
| Armored Juggernaut | High durability; pushes through normal fire | Precision Sniper + Demolition | Stack armor penetration perks; trigger burst skills as it enters kill zones. |
| Toxic Spitter | Ranged acid attacks fired over barricades | Long-Range Marksman | Manually prioritize target focus to kill it before it completes its firing cycle. |
| Frenzy Sprinter | High movement speed; rapidly rushes camp | Rapid-Fire Submachine Gunner | Apply knockback and spread fire to halt forward momentum. |
Adjusting Squad Composition by Stage Type
Adjust your lineup when mission hazards shift between high-density swarms and boss encounters:
- For Swarm-Heavy Stages: Replace a single-target sniper with a secondary demolition or flame unit. The added area saturation clears screen-filling waves before they reach striking distance.
- For Boss-Heavy Stages: Swap out one short-range frontline defender for an extra precision rifleman. Continuous long-range critical fire applies sustained pressure to high-health mutants the moment they appear.
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Player Comments
91 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
I tried this today and it worked better than my old setup.
Good guide for LastCamp : Defense players. The strategy part was useful.
Can you add more details about strategy in a future update?