The journey to Tamer Rank 17 in Digimon UP is arguably the most significant grind in the mid-to-late game. Players are tasked with an intimidating requirement: accumulate 20,000 enemy kills. Attempting this through standard world stage progression is mathematically inefficient, often resulting in days of tedious manual play.
The most effective solution is to leverage the mob density within the Network Defense Ops dungeon. By utilizing a controlled auto-clicker loop, you can farm these kills while AFK, clearing thousands of enemies per hour. This guide outlines the precise setup, strategy, and best practices to automate your way to Tamer Rank 17.
Why Network Defense Ops is the Gold Standard for Kills
To maximize your Tamer Rank progression, you need a stage that offers high enemy density with minimal downtime. The Network Defense Ops dungeon is uniquely suited for this task for three key reasons:
- Predictable Spawn Patterns: Unlike open-world maps where enemy spawns can be inconsistent or spread out, the dungeon provides waves of enemies in a fixed location.
- High Kill Volume per Run: Each run allows you to eliminate approximately 40 mobs before the final boss (Diaboromon) spawns.
- Low Barrier to Entry: Because you are resetting before the boss phase, your team does not need to be "end-game" optimized; they only need enough AoE damage to clear the trash mobs quickly.
By targeting the mobs and abandoning the run before the boss, you eliminate the time spent on boss mechanics, animations, and loot screens, effectively streamlining your kill-per-minute (KPM) ratio.
Setting Up Your AFK Auto-Clicker Strategy
To automate this process, you will need a robust auto-clicker tool (such as those integrated into Android emulators like MuMu Player or BlueStacks). Your goal is to record a macro that creates a seamless, infinite loop.
The Macro Workflow
- Stage Entry: Set your first tap to initiate the "Start" sequence for the Network Defense Ops dungeon.
- Combat Execution: Ensure your clicks are timed to activate your Digimons' primary AoE skills. Position these clicks over the skill icons or the center of the screen if you are using an auto-battle feature within the game.
- The "Exit" Trigger: This is the most critical step. You must set a click on the "Give Up" or "Exit" button that appears after the mob waves are cleared but before the Diaboromon encounter begins.
- Menu Navigation: Record a final click to confirm the exit and return to the dungeon selection screen, setting the macro to loop back to Step 1.
Tuning Your Delays
The most common mistake players make is setting the click interval too short. If the auto-clicker executes the exit command while enemies are still spawning, you will lose kills.
- Test Phase: Spend 15 minutes manually running the stage while timing it with a stopwatch. If a clear takes 40 seconds, set your macro loop to roughly 45–50 seconds to account for loading screens and menu transitions.
Team Optimization for Speed Farming
While you don't need a top-tier team for the dungeon mobs, composition matters for speed. Since you want to clear these 40 kills as fast as possible, prioritize the following:
- AoE Specialists: Focus on Digimon with wide-reaching Area of Effect attacks. Single-target DPS is counterproductive here, as it forces the team to switch targets manually, increasing the time per wave.
- Auto-Battle Synergy: Ensure your team is set to "Auto" mode within the game's settings. Your macro should simply be "clicking" the buttons that the game’s AI would otherwise press. If your auto-battle AI is efficient, your macro simply needs to handle the lobby navigation.
- Equipment: If you find your team is taking too long to clear a wave, equip gear that boosts Speed or Attack. Even if the gear isn't "best-in-slot," the faster your team clears the mobs, the faster your macro resets, and the faster you hit that 20,000-kill goal.
Limitations and Strategic Trade-offs
It is vital to understand that this is a focused progression grind. This method comes with specific trade-offs that you should consider before letting your game run overnight:
- No Resource Gain: By exiting before the boss, you forfeit the loot, materials, and potential Digimon shards that come from completing the stage. If you are desperate for materials, do not use this method.
- Emulator Stability: Long-term automation can occasionally lead to memory leaks or game crashes. If you are using an emulator, ensure it is updated to the latest version and that you have allocated sufficient RAM to the instance.
- Account Safety: While this is a standard "Quality of Life" improvement, ensure your auto-clicker is not injecting code into the game. Using a standard, screen-coordinate-based clicker is generally accepted in mobile RPG communities, but always check the Digimon UP terms of service regarding automated macros.
Troubleshooting Your Loop
If your macro keeps getting stuck, check these three common failure points:
- Lag Spikes: If the game lags, your macro might click a button before it has appeared on screen. Increase your "wait" time between clicks if you notice the macro missing its target.
- Pop-ups: Occasionally, the game may trigger a daily login reward or an event notification. If these pop-ups appear, they will break your loop. Always clear these notifications before starting your auto-clicker session.
- Kill Counter Tracking: Check your Tamer Rank progress bar periodically. If the bar isn't moving, your macro may be stuck on a "Results" screen or failing to exit correctly.
By following this automated approach, you turn the 20,000-kill requirement from a multi-day chore into a simple overnight background task. Once you hit that Tamer Rank 17 milestone, you can return to standard gameplay, having bypassed one of the most tedious progression walls in Digimon UP.

COMMUNITY
Player Comments
41 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
This guide answered the exact question I had.
I tried this today and it worked better than my old setup.
The tips are practical and easy to follow.