The October 19 patch for Lumi Master separates team saves by game mode, adds the Guild Deputy administrative rank, adjusts Guild vs. Guild (GvG) pacing, updates Home port dispatches, and introduces an in-combat battle timer.
Your immediate next step is to configure distinct rosters across each activity so standard progression teams no longer overwrite your defensive lineups.
Setting Up Mode-Specific Team Saves
Prior to this update, altering a team for daily resource runs or story stages could overwrite defensive setups in competitive modes. Team rosters now save independently based on the selected game mode.
Set up dedicated rosters across three primary categories to prevent accidental squad mismatches:
- Guild Battles (GvG): Build defensive and offensive squads focused on elemental counters and survivability without risking displacement from daily PvE changes.
- Arena PvP: Configure turn-order tuning and burst compositions tailored specifically for competitive player-versus-player matches.
- Resource Farming & PvE: Maintain high-speed, broad-coverage squads for daily farming and stage progression.
Note: While rosters save separately per mode, any manual swapping of shared equipment or runes across units still affects those creatures across all modes where they are deployed.
Guild Management and GvG Adjustments
The update adds the Guild Deputy rank to distribute leadership responsibilities and updates GvG structure to reduce matchmaking and roster issues. Guild leaders should immediately promote active co-leaders to Deputy status to prevent administrative bottlenecks during war windows.
| Feature | Pre-Patch System | Oct 19 Implementation | Recommended Action |
|---|---|---|---|
| Guild Administration | Restricted to Guild Leader | Guild Deputy role added | Assign reliable officers to manage applications and member activity |
| GvG Structuring | Unbalanced sweeps and manual chaos | Revised bracket pacing and structure | Lock in dedicated guild defensive rosters before match windows |
| Defensive Formations | Overwritten by daily content teams | Locked independently per mode | Confirm all guild members establish static GvG defense squads |
Home Base Expeditions and Port Caps
The Home system received interface refinements and storage adjustments to streamline daily dispatch management:
- Claim Port Yields: Collect all completed expedition rewards to assess the adjusted Port resource thresholds and avoid hitting collection caps during idle periods.
- Use Quick Expedition: Dispatch idle creature teams using the new Quick Expedition interface, which assigns eligible units with fewer manual inputs than the previous screen.
- Prioritize Node Traits: Direct creatures matching specific trait bonuses to high-yield nodes first before filling standard resource ports.
Because the update does not include an automatic one-tap collection and restart feature, checking the Home port twice daily remains necessary to prevent reaching the updated storage cap.
Combat Timer and Explorer Plaza
- Combat Timer: Battles now display an on-screen elapsed timer. Use this indicator during high-difficulty boss fights and timed PvP matches to track clear times and avoid unexpected losses caused by defensive stall compositions exceeding operational limits.
- Explorer Plaza: The Explorer Plaza social hub received minor navigation and visual collision updates. Because these changes are cosmetic and offer no direct combat or progression rewards, prioritize roster configuration and guild assignments over hub exploration.

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Player Comments
30 players commented on this guide.
Nice guide. I am checking the other HOT articles next.
This saved me time in the early game.
I wish I had read this before upgrading the wrong thing.
Can you add more details about base building in a future update?