On Day 1 of a fresh free-to-play Summoners War account, your immediate focus should be clearing built-in starter quests and claiming all available event rewards to secure essential fodder, energy, crystals, and summoning scrolls. When preparing for Necropolis Abyss Hard, reserve your Second Awakening (2A) energy for monsters with multi-hit skills, defense breaks, and turn-cycling capabilities. To ensure successful dungeon runs, tune your team's speed so shield-breaking support units move immediately before your primary damage dealers.

Starter Quests and Event Rewards

Following starter quests gives your new account the fodder and initial rune sets required to advance without hitting early progression walls. Claiming event rewards on your first day provides the energy, crystals, and summoning scrolls needed to accelerate early farming.

  • Starter Quests: Provide guided progression, basic equipment sets, and core monster fodder.
  • Event Rewards: Grant temporary energy boosts and extra summons that reduce early account downtime.
  • Resource Allocation: Direct early crystals and energy into core quest objectives rather than spreading resources across secondary projects.

Spending 2A Energy Wisely

Second Awakening (2A) energy regenerates over time, making it a critical early resource. Because the Necropolis boss uses a hit-count shield that negates incoming damage, your initial 2A investments must target units that improve multi-hit reliability and team turn frequency.

Focus your 2A energy on a core squad of three to four monsters instead of dividing energy among multiple side projects. Prioritize 2A monsters that provide:

  • Multi-Hit Attacks: Strip the boss's protective shield early in the turn order.
  • Defense Breaks: Increase team damage output once the shield drops.
  • Turn Cycling: Reduce skill cooldowns and increase attack frequency across the team.

Team Composition and Speed Tuning

Building a reliable Necropolis Abyss Hard team—and eventually targeting sub-30-second clear times—requires specific team roles and strict turn-order management.

Team RoleKey RequirementPrimary Function
Shield BreakersMulti-hit skills or extra attack mechanicsRemoves the boss hit-shield before main attacks land
Defense BreakersReliable defense debuff applicationWeakens the boss after the shield is removed
Speed BuffersCooldown management or attack gauge gainsIncreases overall team turn frequency
Main DPSHigh damage output on early-game runesDeals direct damage while the shield is down

Turn Order Sequence

  1. Shield Breakers move first: Strip the hit-shield on the boss's barrier.
  2. Defense Breakers move second: Apply defense reduction to the exposed boss.
  3. Main DPS moves last: Inflict maximum damage while the boss is defense-broken and unshielded.

Early in your progression, prioritize run stability over raw clear speed. A consistent team saves energy, secures reliable rune drops in Necropolis Abyss Hard, and establishes the foundation needed for future Raid Level 5 (R5) teams.

Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.