To maximize efficiency on a new free-to-play (F2P) Summoners War account, prioritize starter quests and event reward claims immediately before spending resources on specialized dungeon teams. Use early Second Awakening (2A) energy strictly on utility and multi-hit units that stabilize farming, and tune turn order properly when transitioning into Necropolis dungeons.
Early Resource Priorities
During the first 72 hours of an account, follow the built-in starter missions without branching off into unoptimized dungeon farming. These quests yield essential energy, early currency, and leveling fodder required to awaken and evolve your core roster.
Check the active event tab during every login session. Claiming unlocked event rewards—such as summoning scrolls and experience boosters—provides immediate spikes in account power that reduce early grind times.
2A Energy Allocation Strategy
Second Awakening (2A) energy is a strictly time-gated resource. Spending 2A energy on low-utility monsters delays progress toward essential dungeon farming teams. Focus your 2A investments according to key functional capabilities:
- Defense Breaking and Speed Control: Prioritize units that provide reliable defense breaks or speed adjustments to keep your team cycling turns.
- Shield Stripping: Focus on units with multi-hit capabilities required for Necropolis mechanics.
- Multi-Content Versatility: Weigh unit versatility before committing energy. A monster useful in both Necropolis and Raid 5 (R5) provides higher long-term account value than a single-stage specialist.
Building and Speed-Tuning a Necropolis Team
Necropolis relies on breaking the boss's hit-count shield and overcoming speed-stealing mechanics. To build a consistent auto-farm team capable of pushing toward fast clear times, structure your team around multi-hit requirements and turn order rather than relying solely on raw attack stats.
| Role | Function | Minimum Target Requirement |
|---|---|---|
| Shield Breakers | Remove the boss's multi-hit shield layer | Must hit 2+ times per turn and act first in turn sequence |
| Damage Dealers | Inflict heavy single-target damage | Must act after shield-stripping support units |
| Speed Support | Maintain turn advantage against speed-stealing | Provide speed buffs or attack bar manipulation |
If a team fails or runs slowly in Necropolis, adjust turn order first. Ensure shield breakers act before your main damage dealers so every major skill lands directly on the unshielded boss.
Managing Farming Limits and Progression Bottlenecks
Energy capacity and rune quality naturally gate early progression. Attempting higher difficulty tiers like Necropolis Abyss Hard prematurely wastes energy on failed runs.
If your team cannot clear a target tier reliably, step down to a lower stage to farm high-quality runes consistently. Build a stable foundation in lower stages before spending resources on specialized sub-30-second compositions or secondary setups like R5.

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Player Comments
45 players commented on this guide.
I tried this today and it worked better than my old setup.
The explanation is clear, especially for beginners.
The tips are practical and easy to follow.
This helped me understand early game much better.