To choose the right character in Lineage 2: Revolution, pair a base archetype (Warrior, Rogue, or Mage) with a race (Human, Elf, Dark Elf, or Dwarf) that supports your target secondary class. Your race permanently dictates baseline stat distributions, while your class determines your party role, weapon access, and combat abilities.

Racial Stat Affinities

Racial choices provide permanent stat modifiers rather than cosmetic variations. Match your race to the combat dynamic you want to emphasize:

  • Humans: Balanced all-around attributes with solid physical attack, magic attack, physical defense, and health pools. They have no severe stat deficiencies, making them stable in both PvE and PvP.
  • Elves: High movement speed, rapid attack animations, elevated evasion, and strong mana pools. Their baseline health and physical defense are the lowest among the four races, requiring careful positioning.
  • Dark Elves: The highest critical rate, critical damage, and physical attack ceilings. They operate as glass cannons with low baseline health and defenses.
  • Dwarves: Superior base health, physical defense, and crowd-control resilience. They sacrifice movement speed and critical strike rates for high attrition survivability.

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Warrior Classes: Frontline Tanks and Bruisers

Warriors branch into sword-and-shield defensive anchors or offensive dual-weapon/polearm bruisers.

Sword and Shield Tanks

  • Paladin (Human): High block efficiency and physical defense with broad taunts that control enemy groups in dungeon raids.
  • Temple Knight (Elf): Uses temporary invulnerability skills and mobility to survive focused burst rotations in clan battles.
  • Shillien Knight (Dark Elf): Aggressive drain tank that clusters enemies together and replenishes health via vampiric strike mechanics.
  • Guardian (Dwarf): High health pool and dual-defense passives that create an unyielding frontline with repeated knockdowns.

Offensive Bruisers

  • Warlord (Human): Chains stuns and knockdowns using spears or dual swords to lock down monster packs and enemy players.
  • Swordsinger (Elf): Mid-line hybrid support that cycles aura buffs to increase party attack power and critical strike rates.
  • Bladedancer (Dark Elf): Dual-sword specialist providing stacking attack-speed and attack-power buffs valued heavily in guild compositions.
  • Slayer (Dwarf): High-impact initiator utilizing aggressive leap attacks and defense-reducing debuffs.

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Rogue Classes: Precision Burst and Ranged Farming

Rogues wear light armor and specialize in high evasion, sustained melee attack speed, or long-range kiting.

Class NameRaceWeapon TypePrimary Combat Function
Treasure HunterHumanDaggerHigh sustained melee attack speed with backstabs and evasion debuffs.
Plains WalkerElfDaggerRapid combo chaining, high movement speed, and attack-speed stacking.
Abyss WalkerDark ElfDaggerExtreme single-target burst, bleed application, and critical hits.
ScavengerDwarfDaggerBonus loot efficiency, movement debuffs, and higher rogue durability.
HawkeyeHumanBowLong-range stationary sniping, wide-area skill coverage, and critical buffs.
Silver RangerElfBowRapid attack cadence and high-speed kiting, ideal for solo map farming.
Phantom RangerDark ElfBowHeavy single-shot burst damage balanced by reduced defensive stats.
War RangerDwarfBowTrap-laying crowd control, sturdy ranged skirmishing, and evasion skills.

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Mage Classes: Elemental Burst and Support

Mages wear robes to deliver wide-area spell damage or sustain party health pools and ability rotations.

Elemental Damage Dealers

  • Sorcerer (Human): Consistent mid-range fire caster with wide-area damage coverage.
  • Spellsinger (Elf): Water and ice specialist who applies slows and freezes to lock down chokepoints.
  • Spellhowler (Dark Elf): High-scaling dark magic caster with heavy damage multipliers and slow casting animations.
  • Battle Mage (Dwarf): Earth caster fighting at close range, trading spell distance for durability and party attack buffs.

Support Healers

  • Bishop (Human): Delivers large burst healing, emergency recovery skills, and mana replenishment for ongoing skill use.
  • Elder (Elf): Employs sustained healing over time, defensive shields, and cooldown reductions that accelerate party skill rotations.
  • Shillien Elder (Dark Elf): Aggressive support that amplifies target damage taken and grants party vampirism to heal through outgoing damage.
  • Sage (Dwarf): Increases maximum allied health pools and cleanses status ailments to protect against crowd-control chains.

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Choosing Your Starting Path

Base your final decision on your intended activity and available resource investment:

  • For Solo Field Farming: Select Silver Ranger or Hawkeye. Ranged bow classes eliminate quest targets and codex monsters quickly without wasting time running between spawns.
  • For Guaranteed Clan and Dungeon Groups: Select a dedicated tank (Paladin, Shillien Knight) or a pure support healer (Bishop, Elder). These roles provide mandatory group utility that stays relevant regardless of personal damage output.
  • For High Burst on an Investment: Choose critical-reliant classes such as Abyss Walker, Phantom Ranger, or Spellhowler. These classes offer high damage potential but require heavy gear, accessory, and soul crystal investment to compensate for fragile base defenses.
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Michael Smith

Michael Smith

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