You do not need to farm hero medals or promote your units to higher color tiers to earn a three-star clear on Normal Stage 6-18 in Lords Mobile. A team of baseline Level 50 Common heroes can survive all three waves without casualties if you turn off Auto-Battle, manually bank skill energy between waves, and interrupt dangerous enemy skills.

Every hero on the team must be at least Level 50 to survive normal area-of-effect damage. Fill all available hero trophy slots to increase your baseline defense, but you do not need to upgrade your heroes to Green or Blue grades.

Hero RoleRecommended UnitPrimary Stage Function
Main TankOath Keeper or Child of LightAbsorbs frontline hits and stuns grouped targets
HealerPrima DonnaRestores entire squad health across delayed ticks
Single-Target SniperTrackerEliminates high-threat backline spellcasters
Physical DPSBlack CrowPierces frontline defense and finishes low-health targets
FlankerDemon SlayerSilences abilities and bursts down isolated threats

Battle Strategy by Wave

Auto-Battle automatically casts ultimate abilities the moment gauges fill, which wastes crowd-control effects and leaves your squad drained at the start of new waves. Keep Auto-Battle disabled throughout the stage.

Wave 1: Energy Banking

  1. Allow your tank to absorb the initial frontline clash while your damage dealers focus down the enemy physical attackers.
  2. Stop casting ultimate abilities once only one or two weakened enemies remain.
  3. Finish the remaining enemies using standard auto-attacks to let all hero energy bars charge to full.
  4. If your tank drops below 60% health, cast Prima Donna’s ultimate before the wave ends so her heal-over-time ticks restore the frontline before Wave 2 begins.

Wave 2: Staggered Crowd Control

  1. Cast your tank's stun directly onto the center of the enemy formation the moment they cluster together.
  2. Aim Tracker's ultimate directly at the primary backline caster rather than the enemy tank.
  3. Use Demon Slayer and Black Crow to burst down the disrupted damage dealers.
  4. Stop activating abilities as the wave thins out to ensure all five heroes enter Wave 3 with full energy meters.

Wave 3: Boss Interruption and Survival

  1. Open the fight with an immediate stun on the boss or the primary channeling caster to cancel their opening skill rotation.
  2. Fire Tracker and Black Crow at the highest-threat support unit standing near the boss to reduce incoming group damage.
  3. Hold your secondary crowd-control ability until the boss displays a wind-up animation or charge aura, then interrupt the skill immediately.
  4. Trigger Prima Donna's heal as soon as any hero takes significant burst damage; waiting until a unit enters critical red health often results in a casualty before the healing ticks take full effect.
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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.