To run an automated, unattended farming deck—commonly called a "trap" or tongbal deck—in Lost Sword's Stonehenge, build a five-character team focused on fast Area of Effect (AoE) damage, steady frontline durability, and passive team sustain.

Standard campaign lineups often fail during extended Stonehenge farming because auto-battle AI mismanages burst timing, allowing chip damage to accumulate or leaving frail damage dealers exposed to enemy waves. An optimized Stonehenge squad prioritizes wide coverage and reliability over single-target boss burst.

Stonehenge Auto-Deck Role Composition

A reliable five-hero auto-farming lineup prevents stall scenarios and eliminates random wipes across repetitive waves. Structure your team around these core responsibilities:

RolePrimary Function in StonehengePriority Stats
Main AoE DPSClears standard mob waves instantly upon spawnCritical Rate, Critical Damage, Attack
Secondary DPSFinishes high-health elite monsters that survive the initial AoEAttack, Critical Rate, Cooldown Reduction
Frontline TankAbsorbs wave aggro and withstands sustained attacksHP%, Defense, Damage Reduction
Passive HealerKeeps party health stable across continuous wave transitionsEnergy Regeneration, Heal Power
Support / BufferApplies defense breaks, crowd control, or team damage buffsCooldown Reduction, Speed
  • Main AoE DPS: Choose units with low energy requirements, fast-cycling active skills, or cooldown resets. Their skills must hit the entire screen or a wide radius to wipe standard mobs before they reach your backline.
  • Secondary DPS: Acts as cleanup. High-health elite monsters that withstand the opening wave clear will slow down your run if a single-target or secondary burst hero does not execute them quickly.
  • Frontline Tank: Must have innate damage reduction, self-shields, or defense scaling. Avoid frail offensive frontliners, as prolonged automated runs will eventually break them and expose your damage dealers.
  • Passive Healer: Favor heroes providing continuous health regeneration or frequent group shields. The automated AI handles steady, passive healing much better than reactive emergency heals.
  • Support / Buffer: Provides crowd control to disrupt enemy spawns, reduces enemy defenses, or accelerates your team's damage tempo.

Skill Automation and Targeting Consistency

Unattended auto-battle runs fail most often when skill timings fall out of sync with enemy spawns. Configure and tune your party around how the AI triggers abilities:

  1. Tune speed order for wave openings: Set your party speed so your primary AoE damage dealer acts immediately when a wave appears. If cleanup skills fire into the tail end of an already dying wave, your squad enters the next wave with essential abilities on cooldown, forcing your tank to absorb excessive basic attacks.
  2. Favor circular and centered AoE skills: The auto-battle targeting engine generally locks onto the nearest enemy rather than the largest cluster. Narrow cone or line skill-shots often miss flanking enemies, while large circular or screen-wide skills consistently hit the full pack.

Preventing Attrition During Extended Sessions

Chip damage is the main threat during long, automated farming sessions. Even minor damage from normal mobs will eventually defeat your frontline over dozens of consecutive loops if recovery lacks steady uptime.

  • Add self-sustain to the frontline: Equip your tank with defensive relic substats, lifesteal, or regeneration gear. Do not depend solely on an active healer's ultimate ability, which can fail if the healer gets stunned, silenced, or starved of energy going into an elite wave.
  • Equip crowd control resistance: Equip status cleansing or crowd control resistance on your utility heroes. Slowing fields and freeze effects disrupt your damage dealer's attack cadence, which prolongs waves and allows incoming mob damage to overwhelm the team.

Balancing Survival and Clear Speed

Clear speed determines your total resource and equipment income per hour. A lineup built purely for defense may never wipe, but slow clear loops sharply reduce overall farming efficiency.

Once your deck completes runs with a 100% survival rate, check your squad's end-of-wave state:

  • If your team finishes loops with full health and surplus energy: The deck is over-invested in defense. Replace a secondary defensive unit or passive protector with an offensive buffer that grants party-wide attack power or critical rate buffs.
  • If your frontline dips into critical health: Keep your defensive buffer or upgrade the tank's damage reduction gear before attempting to increase offensive stats.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.