To run an automated, unattended farming deck—commonly called a "trap" or tongbal deck—in Lost Sword's Stonehenge, build a five-character team focused on fast Area of Effect (AoE) damage, steady frontline durability, and passive team sustain.
Standard campaign lineups often fail during extended Stonehenge farming because auto-battle AI mismanages burst timing, allowing chip damage to accumulate or leaving frail damage dealers exposed to enemy waves. An optimized Stonehenge squad prioritizes wide coverage and reliability over single-target boss burst.
Stonehenge Auto-Deck Role Composition
A reliable five-hero auto-farming lineup prevents stall scenarios and eliminates random wipes across repetitive waves. Structure your team around these core responsibilities:
| Role | Primary Function in Stonehenge | Priority Stats |
|---|---|---|
| Main AoE DPS | Clears standard mob waves instantly upon spawn | Critical Rate, Critical Damage, Attack |
| Secondary DPS | Finishes high-health elite monsters that survive the initial AoE | Attack, Critical Rate, Cooldown Reduction |
| Frontline Tank | Absorbs wave aggro and withstands sustained attacks | HP%, Defense, Damage Reduction |
| Passive Healer | Keeps party health stable across continuous wave transitions | Energy Regeneration, Heal Power |
| Support / Buffer | Applies defense breaks, crowd control, or team damage buffs | Cooldown Reduction, Speed |
- Main AoE DPS: Choose units with low energy requirements, fast-cycling active skills, or cooldown resets. Their skills must hit the entire screen or a wide radius to wipe standard mobs before they reach your backline.
- Secondary DPS: Acts as cleanup. High-health elite monsters that withstand the opening wave clear will slow down your run if a single-target or secondary burst hero does not execute them quickly.
- Frontline Tank: Must have innate damage reduction, self-shields, or defense scaling. Avoid frail offensive frontliners, as prolonged automated runs will eventually break them and expose your damage dealers.
- Passive Healer: Favor heroes providing continuous health regeneration or frequent group shields. The automated AI handles steady, passive healing much better than reactive emergency heals.
- Support / Buffer: Provides crowd control to disrupt enemy spawns, reduces enemy defenses, or accelerates your team's damage tempo.
Skill Automation and Targeting Consistency
Unattended auto-battle runs fail most often when skill timings fall out of sync with enemy spawns. Configure and tune your party around how the AI triggers abilities:
- Tune speed order for wave openings: Set your party speed so your primary AoE damage dealer acts immediately when a wave appears. If cleanup skills fire into the tail end of an already dying wave, your squad enters the next wave with essential abilities on cooldown, forcing your tank to absorb excessive basic attacks.
- Favor circular and centered AoE skills: The auto-battle targeting engine generally locks onto the nearest enemy rather than the largest cluster. Narrow cone or line skill-shots often miss flanking enemies, while large circular or screen-wide skills consistently hit the full pack.
Preventing Attrition During Extended Sessions
Chip damage is the main threat during long, automated farming sessions. Even minor damage from normal mobs will eventually defeat your frontline over dozens of consecutive loops if recovery lacks steady uptime.
- Add self-sustain to the frontline: Equip your tank with defensive relic substats, lifesteal, or regeneration gear. Do not depend solely on an active healer's ultimate ability, which can fail if the healer gets stunned, silenced, or starved of energy going into an elite wave.
- Equip crowd control resistance: Equip status cleansing or crowd control resistance on your utility heroes. Slowing fields and freeze effects disrupt your damage dealer's attack cadence, which prolongs waves and allows incoming mob damage to overwhelm the team.
Balancing Survival and Clear Speed
Clear speed determines your total resource and equipment income per hour. A lineup built purely for defense may never wipe, but slow clear loops sharply reduce overall farming efficiency.
Once your deck completes runs with a 100% survival rate, check your squad's end-of-wave state:
- If your team finishes loops with full health and surplus energy: The deck is over-invested in defense. Replace a secondary defensive unit or passive protector with an offensive buffer that grants party-wide attack power or critical rate buffs.
- If your frontline dips into critical health: Keep your defensive buffer or upgrade the tank's damage reduction gear before attempting to increase offensive stats.
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Player Comments
155 players commented on this guide.
I tried this today and it worked better than my old setup.
This saved me time in the early game.
Good guide for Lost Sword players. The strategy part was useful.
The explanation is clear, especially for beginners.