To weaken an enemy country in MA 2 – President Simulator before declaring war, conduct covert diversions through your security service, sever their access to industrial resources, and destabilize their domestic public order. Degrading a rival's standing army, fuel reserves, and internal stability lowers their defensive combat effectiveness and prevents devastating border counterattacks.
Upgrading the Ministry of Security
Covert operations require an established intelligence advantage. If your state security infrastructure lags behind a rival's counter-intelligence level, your agents will be captured, triggering diplomatic penalties, sanctions, or sudden border clashes.
Before targeting a rival superpower:
- Direct regular state funding into the Ministry of Security to raise your national counter-espionage rating.
- Open the foreign affairs screen to inspect the target nation's counter-intelligence rating.
- Launch sabotage missions only when your operation success rate substantially exceeds exposure risks.
Deploying Military Diversions
Covert military diversions destroy enemy hardware directly in their depots. Each successful mission removes units from the target's roster, permanently lowering their total power rating without risking your own frontline battalions.
| Target Asset | Sabotage Priority | Strategic Battlefield Impact |
|---|---|---|
| Anti-Aircraft Defense | High | Exposes enemy ground forces to uncontested air strikes |
| Armored Tanks & APCs | Critical | Removes primary frontline breakthrough units and combat shields |
| Air Superiority Fighters | High | Prevents enemy interception of your bombers and support craft |
| Barracks & Depots | Medium | Slows the replenishment of replacement units during active war |
Prioritize armored vehicles and anti-aircraft installations first. Stripping armored units forces the opponent to rely on basic infantry, tilting combat attrition in your favor. Neutralizing their anti-aircraft batteries ensures your air wings operate safely once open hostilities begin.
Depleting Economic and Industrial Stockpiles
Large armies require constant supplies of iron, oil, and electrical power. Running out of critical resources halts unit production and inflicts severe combat penalties on deployed mechanized divisions.
Cripple a target's economic capacity through three coordinated actions:
- Target Key Facilities: Deploy intelligence agents on diversion runs against power plants, oil refineries, and heavy industrial facilities to lower enemy revenue and freeze factory queues.
- Corner the Trade Market: Buy bulk quantities of iron and oil from the international trade market. Draining the global supply prevents the target nation from purchasing emergency shipments when domestic production stalls.
- Impose Sanctions: Use foreign affairs actions to break bilateral trade agreements and push for trade embargoes, cutting off foreign currency and raw material imports.
Lowering Domestic Stability
Funding opposition groups and organizing civil unrest forces an adversary to manage internal rebellions rather than defend its borders. When domestic stability drops below critical thresholds, riots and separatist factions tie down regional garrisons.
To fragment their defenses, deploy agents to reduce the enemy president's public approval rating. As insurgencies break out in peripheral provinces, the opposing military diverts frontline combat divisions away from your shared border to restore order, clearing a path for your eventual advance.
Pre-Invasion Checklist
Do not issue a formal declaration of war until the target nation shows verified structural collapse. Check these conditions before deploying ground forces:
- Anti-Air Degradation: Enemy anti-aircraft strength is minimized, securing your air superiority.
- Armor Superiority: Hostile armored divisions are reduced well below your own mechanized and anti-tank numbers.
- Resource Deficits: The target country operates at zero or negative daily fuel production, restricting vehicle mobility.
- Pact Isolation: The opponent has no active mutual defense treaties with intervening nuclear powers.
Once these conditions are verified, declare war and push across the frontier with concentrated armor and air support.
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Player Comments
153 players commented on this guide.
The explanation is clear, especially for beginners.
The tips are practical and easy to follow.
I wish I had read this before upgrading the wrong thing.
Good guide for MA 2 – President Simulator players. The resources part was useful.